Custom Map #1608: FPS: Sleeper mansion 1st floor. By: Kaiden

Started by AutoPost, May 20, 2021, 07:52:39 PM

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AutoPost

This topic is for discussion of map #1608: FPS: Sleeper mansion 1st floor


Author: Kaiden
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GadgetBoy

That was a lark. Loved it! I liked the implementation of the drains. You also snuck some of those sleepers in spots where I wasn't paying attention, and almost died. Well done. I was going to suggest the idea of sneaking sleepers into unexpected spots. Also, is there a way to remove the enemy outlines? That would up the challenge substantially.

Shatterstep

Quote from: GadgetBoy on May 21, 2021, 02:38:35 AM
... is there a way to remove the enemy outlines? That would up the challenge substantially.

I think that is something built-in, but yuk. Please no. Visibility would suffer even when looking at normal enemies. It is blue on blue, so the outlines are needed.

Zarem

Only thing I disliked of the map where that the sleeper turrets could shoot through som texturs that looked solid.

Kaiden

Quote from: Zarem on May 21, 2021, 08:35:31 AM
Only thing I disliked of the map where that the sleeper turrets could shoot through som texturs that looked solid.
None of the objects are actually solid, so i had to put terrain inside most objects, and i couldn't make the entire object have raised terrain inside them because then the bottom of the edges would look weird with terrain sticking out. So I had to make terrain under the object be raised, and not raise the terrain at the edges of the insides of objects to avoid the weird edge, and then made the edge void to stop players from getting inside the objects, so that's why cannons sometimes seems to shoot through stuff, it's because there aren't terrain in their LoS

heritor

I like the direction you're taking with static sleeper units in dungeons.
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