Custom Map #1585: FPS: Sleeper Temple. By: Kaiden

Started by AutoPost, May 18, 2021, 05:46:47 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1585: FPS: Sleeper Temple


Author: Kaiden
Size: 256x256

GadgetBoy

That hit a lot of good points in level design. Had some good progression, the map wasn't linear, and the pace through the level felt pretty even. Loved the use of drains to keep both creeper and anti-creeper under control (my computer thanks you).

Shatterstep

The decrimsonator was too expensive. Didn't bother buying it. Other than that, loved the map. I like the change to sand color textures. I'll chime in and saying the drains in this map and your previous ones were good.

Thank you much :)

AgRecluse

Each room felt so unique! This temple really was a treat to play through  ;D Nice job on the map!

Kaiden

Quote from: Shatterstep on May 18, 2021, 10:52:09 PM
The decrimsonator was too expensive. Didn't bother buying it. Other than that, loved the map. I like the change to sand color textures. I'll chime in and saying the drains in this map and your previous ones were good.

Thank you much :)

The decrimsonator was  more expensive because it made parts of the map significantly easier.

OmegaJasam

All in all this was a lot of fun, right down to the colour coded doors.

Only bit that was a little iffy was behind the yellow door, where there's a bunch of enemy's on some breeder. The rooms got a decently challenging layout of turrets, but the actual breeder on the floor combined with the trickle from everything else there puts out so much creep that it can be really tedious to kill that little patch.


svartmes

These are really well designed! Great job Kaiden!

Fabio pen