Custom Map #1493: PAC Assault. By: Auri

Started by AutoPost, May 06, 2021, 10:57:42 PM

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AutoPost

This topic is for discussion of map #1493: PAC Assault


Author: Auri
Size: 256x160

Durikkan

Some notes for this map:

The field gen might be a little wonky, but it's still useful for pushing up hill.  I'll probably change it around a bit if I use it again. 

The Egg Gen works decently as a sniper distraction, as most of the creeper released just goes into producing the next egg. 
I'm known as Auri in cw4.

Malignantmind

The field gen was indeed a little wonky. Didn't seem to always push in the direction it was told to, but was usually close enough that it still got the job done and was useful when a push was needed.

Overall really good map. Pretty simple and straightforward, no overly aggressive AI that you have to cheese in order to beat. The field gen and egg gen were both pretty useful.

Shatterstep

Enjoyable map. The field gen was really cool. I need to figure out a good way to make the egg thing be useful.

GadgetBoy

Enjoyed it! Maybe could have been a bit more challenging, but it was satisfying to gradually overwhelm the base by volume alone.

Karzon

A fun easier map.  Yeah, as others said, I really liked the field gen (I'd love a weaker version as a shield alternative in normal maps!) though it either worked REALLY well, or not at all.

OmegaJasam

Ok, hitting that pop nearby eggs buttons was a lot of fun.... but only useful at the very end due to snipers everywhere that are faster to deal with with emitters.
.Honestly, wonder if maybe removing the launcher for a map like this along with vastly reduced snipers might make for a fun time.

AClassyGhost

Had a lot of fun with this one, probably going to play it again because I completely forgot to use the field gen and only used the eggs!

Niflthaena

That was a lot of fun. The field generator is an amazing concept, but it's a little hard to visualize what it's going to do. It might be worth trying a capsule shape for the effect, rather than a cone, so the walls of the effect are parallel to the line. As well, starting it a bit behind the field generator might make it easier to "feed" it without losing parts of the source.

With consistency improvements and the current effect strength, it might be a bit overpowered; its pushing power is absurdly potent for its cost, and being difficult to use doesn't change how dominant of a force it is. It practically negates the cost/benefit calculation between things that make a lot of creeper that's hard to move (e.g. emitters) vs things that make very little creeper in precise locations (e.g. launchers).

Durikkan

I was actually playing a different map that used my additions and wondered 'That's weird why is the old direction thing still on the fieldgen... oh crap'.  I could've sworn I fixed that, but there's no way it would be there if I did, so I guess I just failed to save it.  So if anyone's confused, the direction is set by giving it a target, the 'North, northeast' has no function and is the remainder of a previous system and will be properly removed in the future. 
I'm known as Auri in cw4.

Abracadaver

The eggers might be a tad overpowered. Grouping a bunch of them together, then using one to pop nearby eggs generates a pretty significant wave of C but also instantly produces a lot of fresh eggs. Might be better to put all nearby eggers on a spawn pause as soon as one pops nearby eggs.