Custom Map #1269: Bar fight. By: UberWaffe

Started by AutoPost, April 07, 2021, 07:13:25 PM

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AutoPost

This topic is for discussion of map #1269: Bar fight


Author: UberWaffe
Size: 256x160

Durikkan

An interesting map, but the time from the point you're forced to take cover in the bunker to the time you can finally even retake your elevated platform felt a little bit long, though I suppose you can shorten it a fair amount with the right strategy. 

Also your system for storing infinite resources is a bit higher quality and better balanced than my simple take on it was, so I hope yours is the one people use if they want that kind of storage in a map they make.  :) (https://knucklecracker.com/forums/index.php?topic=37588.0)
I'm known as Auri in cw4.

UberWaffe

Quote from: Durikkan on April 07, 2021, 11:28:42 PM
An interesting map, but the time from the point you're forced to take cover in the bunker to the time you can finally even retake your elevated platform felt a little bit long, though I suppose you can shorten it a fair amount with the right strategy.
Yes, agreed. I couldn't get the balance quite right. Initially it was weaker but then it was possible to simply not retreat at all.
A larger bunker or some script to reduce the creeper a bit along with the cutoff might have been in order.

Quote from: Durikkan on April 07, 2021, 11:28:42 PM
Also your system for storing infinite resources is a bit higher quality and better balanced than my simple take on it was, so I hope yours is the one people use if they want that kind of storage in a map they make.  :) (https://knucklecracker.com/forums/index.php?topic=37588.0)
I'm sure you noticed it is actually based on your script. :)
Most of the change is related to me trying to make the warehouse usable (to some degree) without the RIftlab or Factory present. (I.e. directly outputting wares as well, or creating hidden energy pods.)