Custom Map #1229: PACursor 3 - Pump 19. By: Heritor

Started by AutoPost, April 02, 2021, 12:44:47 PM

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WithersChat

This map was epic once again, but the lag almost got me going postal  ;)
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Abracadaver

Quote from: heritor on April 03, 2021, 04:00:45 AM
Quote from: ButterySkank on April 03, 2021, 03:44:04 AM
For anyone reading this in the future, the map is not winable, don't waste your time.
Where did you get stuck at? I tried to make it so that this was unfailable.

As someone earlier pointed out already, it would be possible to fail the map if you were too slow in the redon ore area (or got unlucky with the AI doing a rain or conversion there). Also, if the player's personal definition of 'winning' is to clear the map of all AC, that is also a thing. As stated above, it feels incomplete with three big areas still filled with AC and no way to get there. Maybe place an impeller next to the rift lab piping into those three areas. Reinforces the idea of those areas being important to the AI and leaves them as an optional 'Peace" objecive for those who want :) (the importance of those porter areas isn't even that great, at some point it becomes fairly easy to destroy the airship)

helmetflakes

 I did enjoy this map thanks, I also kinda wanted to take over the whole map and was expecting to have to go through it all to get to the rift lab. Must admit I also thought I'd blown it with the disintegrating land bit, but after looking carefully realised there was two outputs to the pump in the long twisty room at the top. It's quite hard to spot as it's nearly hidden underneath the first longer output. Once you spot that it's only a short hop to the rift lab and victory. Keep them coming please, great fun!

dwilkinson

Well, that was a slog. put my laptop into max performance and was still getting only 10fps. Although the airship is quite killable early on if you are determined enough to follow it with cursor as it's height was fairly low(i think, i play top-down), And my OCD is still raging about those porters that survived(you could've probably done the same thing with 1/3 of the porters and a couple more M.rifts).
It was hard until i managed to kill enough greenar production to slow the sweepers and orbitals, but 2 minutes after doing that i reached the factory, might've been an idea to keep that closer to the rift lab.
That said, i've enjoyed all 3 of your maps so far. and will be coming back when more appear....

Jican

Quote from: ButterySkank on April 03, 2021, 03:44:04 AM
For anyone reading this in the future, the map is not winable, don't waste your time.

Completely winnable, even if half the map is inaccessible. Once you get to the point your creep is next to the nexus, simply shift focus there and stay there till you win.

ButterySkank

#20
Quote from: heritor on April 03, 2021, 04:00:45 AM
Quote from: ButterySkank on April 03, 2021, 03:44:04 AM
For anyone reading this in the future, the map is not winable, don't waste your time.
Where did you get stuck at? I tried to make it so that this was unfailable.
I got it, the angle I was looking at, was hiding the final "room" I needed to take that led me to the rift lab.

Thanks again for making this map, despite my frustrations, it was very fun.

I also edited my original comment to reflect that it is winable.

ikkonoishi

Redon area causes massive amounts of lag when taking. I'm betting the rebuild AI has to recalculate its placement every time the terrain changes under it. Also the previously stated issues with it being a fail state if you don't focus on it as soon as you get to it.

Long linear corridors are boring. Especially when a conversion bomb blocks you from proceeding for 10 second then fills them with level 80 AC which you then need to wait to push through.

UberWaffe

Quote from: heritor on April 02, 2021, 10:41:13 PM
The lack of access was intentional - I wanted to make sure that the airship had power all the way to the end, although I might have gone a bit overboard on the porters.

Map-making related question:
Spoiler

I couldn't find the script for making the airship patrol?
Where does the script for that live?
[close]

heritor

Quote from: UberWaffe on April 04, 2021, 09:31:41 AM
Quote from: heritor on April 02, 2021, 10:41:13 PM
The lack of access was intentional - I wanted to make sure that the airship had power all the way to the end, although I might have gone a bit overboard on the porters.

Map-making related question:
Spoiler

I couldn't find the script for making the airship patrol?
Where does the script for that live?
[close]

It's sitting in the Airship cpack, Patrolship.4rpl - I've sent you it on discord
Pro wrestler, graphic designer, video editor, programmer, cat daddy, game designer - I'm more caffeine than man.

WithersChat

Quote from: ikkonoishi on April 03, 2021, 11:12:01 PM
Redon area causes massive amounts of lag when taking. I'm betting the rebuild AI has to recalculate its placement every time the terrain changes under it. Also the previously stated issues with it being a fail state if you don't focus on it as soon as you get to it.

Long linear corridors are boring. Especially when a conversion bomb blocks you from proceeding for 10 second then fills them with level 80 AC which you then need to wait to push through.
As I've made the rebuild script myself, I know it's not this. Shattered land just lags, because it decays fast.
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Deadl0ck

#25
Honestly I am absolutely disappointed by this map. I was having at least some fun.... (The pointless time wasting slalom path killed a lot of my enjoyment of this map to begin with) Until I realized I got stuck because the impellor in the redon area didn't lead where I thought it did, so I couldn't conquer large parts of the map. It's still completable without taking those areas, but I am bummed out that I was actively locked out of them through malicious or bad design. It killed the rest of my enjoyment.

I wasted so much time on getting through and babysitting the slalom path (that fails to add anything to the gameplay except time) that all my creep in the redon area had dried out again... and there was no way to get the creep back to that impellor.

Even when letting that void flood from the connecting impellor for 30 minutes it didn't get there. I just wasted 110 minutes on this map, only to discover that there's a built in fail condition that stops me from taking all of the available map. Yes I was able to easily complete the mission goal still, but it left significant parts of the map that should be accessible, not under my control.

I don't mind failing, and having to start over, and over, and over, because heck that's part of the fun.... but being unable to conquer all of the accessible map, by either malicious or bad design, while technically "winning" the map, that's just not cool.

-edit-
However, I do appreciate the Discworld nod. By our own hand, or none.

CS Z

I'm going to say the opposite of everyone else.  I actually didn't mind the inability to fill all rooms with creeper.  What I liked the least were the little winding maze and the various empty corridors because there wasn't anything to destroy in those areas - just some empty spaces to get through.  If there was stuff to blow up (even if it was just Towers and Pylons), it would have made those areas more interesting.

I also found it a tad confusing to figure out where to go next.

I didn't have any major performance issues.  Map seemed fine on my machine.

Like several people, I almost got stuck in the Redon area, but then I figured out if I moved my mouse in a circle quickly close to the decaying land, it would balloon up and I was able to scramble onto the land.

WarriorKitten

I'm utterly lost on this map. I've filled all the rooms with creep except the rift lab area, the porter areas, and the black terrain areas. I can't figure out how to get to the rift lab. I've checked all the impellers, changed my camera angle every time, none of the paths as far as I can see lead to the rift lab, the only ones that lead close lead to areas blocked off by Crazonium; impassable shields.

heritor

Quote from: WarriorKitten on April 23, 2021, 06:18:32 AM
I'm utterly lost on this map. I've filled all the rooms with creep except the rift lab area, the porter areas, and the black terrain areas. I can't figure out how to get to the rift lab. I've checked all the impellers, changed my camera angle every time, none of the paths as far as I can see lead to the rift lab, the only ones that lead close lead to areas blocked off by Crazonium; impassable shields.
The top Greenar farm links to the lab area - you can get to this via the maze portion just above it.
Pro wrestler, graphic designer, video editor, programmer, cat daddy, game designer - I'm more caffeine than man.

SteveCarlo

Quote from: Malignantmind on April 02, 2021, 04:19:47 PM
There's a point in the map where, if you don't immediately shift focus, the whole thing becomes unwinnable. When you're about to hit the area with the redon ore, if you don't immediately move your cursor over there to guide it over the disintegrating land to the next pump, you're screwed. You can't grow creeper on the void, and the pump leading to that area won't push enough creeper out to help, it'll just keep chewing away at the land and you can't progress at all beyond that.
I've played a couple times getting through the Redon room.  I don't know if you have to push or if it gets shut down if you take teh other path and destroy the factory 1st.   but yes, once it stops, you can't proceed on that path