Custom Map #824: Eggs. By: Xindaris

Started by AutoPost, February 21, 2021, 12:55:30 AM

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AutoPost

This topic is for discussion of map #824: Eggs


Author: Xindaris
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Xindaris

#1
Wow, this came out way harder and more painful than I expected. It was just "let's try this stupid idea" for the most part. I do find this a bit interesting though: The usual difficulty curve for a creeper world map is hard --> easy, as in getting a stable base is difficult, but then once you have one it tends to be simple, but long-winded, to nullify everything and complete the map. This map, on the other hand, has a very easy-->hard difficulty curve, with admittedly a huge spike right at the end. It is so easy to just lose all of your nullification-type progress just when victory seemed to be in reach.

Also, at one point in my playthrough I think some eggs glitched off the northeast corner of the map and wrapped around to the southeast corner. I'm not even sure if that qualifies as a bug or it's just a natural result of the physics being challenged to their breaking point.

Oh, also: Six little eggs on the run...

BilboGCL

That was an interesting one!
My strat:
Spoiler
I had no sniper and (later) a couple of orbital weapons, damper rules!
To push forward I relied on shields, two of them erned, and "walked with them"
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Xindaris

Glad you enjoyed it.
Spoiler
I also tried to maintain a wall of shields, but (perhaps foolishly) did use snipers to try and "clear out" some areas of inconvenient eggs. That's probably why not even the shields could hold once I was popping dozens of eggs up in the northeastern corner of the map. I did eventually realize that was a bad idea and just tried to clear things enough to reach that last totem and nullify the remaining towers from there.
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