Custom Map #141: Insanity. By: Mr.Cactus

Started by AutoPost, December 11, 2020, 03:48:42 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #141: Insanity


Author: Mr.Cactus
Size: 256x160

becerto

Hi, it's really hard. But is possible to beat the map? I barely survive 15 minutes  :-[ :-[
Ask for a friend!  ;D ;D

BunnyAdvocate

Quote from: becerto on December 16, 2020, 09:58:45 AM
Hi, it's really hard. But is possible to beat the map? I barely survive 15 minutes  :-[ :-[
Ask for a friend!  ;D ;D
It took me a dozen attempts or so, but I finally got it. I think the secret is to remain aggressive, if you turtle you're going to get overwhelmed by the pink creep waves that come later.

First I'd recommend you try to take out that row of creep spawners down the middle of the map as quick as you can before too much of the pink creep comes along. That gives you some breathing room. I then took out the two islands to the north and south of the start location using a platform to neutralise the nearby spawners, and airpower to push down the creep. I then invested all the additional super-power upgrades you get from those islands into the miners, generating a mix of energy and bluite, as you're going to need a lot of both to handle to large waves of pink creep later on.

Good luck with the map, it's a tough one, but it's a fun challenge. It kept me on my toes all the way to the end.

becerto

Quote from: BunnyAdvocate on December 16, 2020, 02:30:55 PM
Quote from: becerto on December 16, 2020, 09:58:45 AM
Hi, it's really hard. But is possible to beat the map? I barely survive 15 minutes  :-[ :-[
Ask for a friend!  ;D ;D
It took me a dozen attempts or so, but I finally got it. I think the secret is to remain aggressive, if you turtle you're going to get overwhelmed by the pink creep waves that come later.

First I'd recommend you try to take out that row of creep spawners down the middle of the map as quick as you can before too much of the pink creep comes along. That gives you some breathing room. I then took out the two islands to the north and south of the start location using a platform to neutralise the nearby spawners, and airpower to push down the creep. I then invested all the additional super-power upgrades you get from those islands into the miners, generating a mix of energy and bluite, as you're going to need a lot of both to handle to large waves of pink creep later on.

Good luck with the map, it's a tough one, but it's a fun challenge. It kept me on my toes all the way to the end.

I try as soon as possible using your advice.. Often I play like a turtle: slow and strong but as you say the wave of pink creep, stop me and beat me! Many thanks!

fraterpotens

Well, that was a seriously hard map.
But felt fair.
I had to roll back several times from failed strategies,
Unlike a previous poster, I was able to win from a turtle, but it required creative use of air power, I just could not push up with units from the turtle no matter how hard I tried.
I was able to use bombers and AC bombers to let me snag many EARNS, and then (with that additional energy and AC) to disrupt the center crimson generators
Once I had advanced units to hold the center crimson generators it was long but pretty straightforward to mop up the rest of the map.
Thanks for a fun map Mr. Cactus, I quit in frustration several times but am pretty pleased to have figured out a way up!