Custom Map #61: Creeper All Around 3. By: Dushe_h

Started by AutoPost, December 06, 2020, 11:50:37 AM

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AutoPost

This topic is for discussion of map #61: Creeper All Around 3


Author: Dushe_h
Size: 256x160

Woodis

I must be missing something, with the creeper and AC moving so slowly there's no point in making AC at all. Not to mention AC can't traverse the lack of terrain on its own. By the time you actually get to the bluite in one of the corners, your base is most likely so secure that the addition of AC for defense is completely redundant and gets you no closer to winning.

This leaves you with a map where you have extremely limited power and space to build, making this just a really, really slow slog.

bernd7

Have to agree, this map would be probably good if a) the energy situation wasnt that bad.
like you literally cant afford having more than those 4 ENR'ed mortars. even they are abrely possible with that joke of energy.
at least give us a small mine field or something...

and b) no idea how you actually achieved that but both creeper and anticreeper are like glue,m if not worse.
those emitters in the corner arent a problem at all, they might as well be statues. not sure if they even produce creeper but the creeper on this map basically doesnt flow at all.
which makes it all really pointless.

and due to having to use platforms, it jsut takes forever :-(

only upside to the creeper is that I can now use all 4 mortars for adventuring.
aside from that, not a too good map, sadly

rsmithers@rsmithers.com

How were you able to build the platforms? I can't seem to get them to connect to anything since they come in at a very low level and you have the major wall surrounding the whole base.