Custom Map #9020: Cursor-09 Chess. By: TrickyCorp

Started by AutoPost, November 17, 2020, 09:06:08 AM

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AutoPost

This topic is for discussion of map #9020: Cursor-09 Chess


Author: TrickyCorp
Size: 88x88

Desc:
This level is supposed to help explain the way things work for future cursor levels. It eventually wins even if you do nothing, but how much faster can you make it yourself? Also includes portals. Have fun playing the level. Maybe you'll even learn some new tricks!

TrickyPlayer

I didn't expect such high ratings for a level that doesn't require you to do anything. Thanks everyone! Note: don't use the portals in this level, they are complete jank in the editor. I will most certainly do a few more changes to the scripts, but I think that after Cursor-10 I'll finally be done with improving and adding scripts. At this point, the following bugs are still getting fixed:
-cursor towers won't visually turn off after turning on
-portals are jank in editor
-absorbers not having an option to leave creeper on death is lame
-No PZ on death for absorbers (I'll add a new script for that)

The following bugs I don't care about at all:
-popuptext of flip-emitters doesn't update if there's no anticreeper/creeper under the emitter before it emits (that barely ever happens)
-cursoremiters and flipemitters from absorbers won't recieve any buffs from already active multipliers (I don't care, also it's a nice little feature)
-This is not CSM. This isn't a bug so I won't fix it. This is TCM, and there's some differences, deal with it.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

toolforger

#2
I couldn't get the cursor to do anything, at least not initially.
Pressing I created resp. placed the emit location alright, but it kept saying that it emitted zero anticreeper, which indeed was (not) happening.

No idea whether I have to wait (which would take ages it seems), or if I have overlooked some clue.

UPDATE: Seems you can't do a think until the first upgrade tower flips.
Ah well.