Custom Map #8850: RVC-14 Happy Birthday, Ralfsaft!. By: yum234

Started by AutoPost, September 02, 2020, 10:27:25 AM

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AutoPost

This topic is for discussion of map #8850: RVC-14 Happy Birthday, Ralfsaft!


Author: yum234
Size: 256x101

Desc:
Today Day of Birthday of Ralfsaft. As a gifts for us, members of KC Community he created several gifts: 1. Totems for Umbrella units. After activation by ammo each Totem increase range of Umbrella protection area at about 20%. Umbrella unit convert all creeper stones into AC and unit can be moved. 2. Now in game you can find Stargates as in CSM maps. But MAIN GIFT is Green Stargates which is movable! Welcome to Birthday Party! I wish Good lu to ScriptMaster Ralfsaft in New Year of his life! :) #Bravo Ralfs

Hurk

perfect! exactly what i would want to see on a volcano map. plenty of ways to play. plenty of things to do, and a new thing as well.
Spoiler
i really liked the movable gates, would love to see that on a normal CSM as well, even a redo of older maps!
[close]

yum-forum

Thanks for feedback!  :)

BTW: Question to all players - what was wrong with this map? Scenario of gameplay? Features of map? Lag at the end of game with speed 1X or lag with speed 2X and more? Please explain because i am not in good mood about this concept. Created one more RVC-15 map but thinking whether to upload or not...  :-\
1560 maps in CW2, CW3 and PFE till now
last

TrickyPlayer

Quote from: yum-forum on September 05, 2020, 06:32:49 AM
Thanks for feedback!  :)

BTW: Question to all players - what was wrong with this map? Scenario of gameplay? Features of map? Lag at the end of game with speed 1X or lag with speed 2X and more? Please explain because i am not in good mood about this concept. Created one more RVC-15 map but thinking whether to upload or not...  :-\

The usual reasons for low ratings are: Lag, Difficulty, Complicatedness (if people are too stupid to figure something out, they sometimes rate 1/10. Also depends on available information.)
and lack of features. I think for this kind of level, it's either difficulty or lack of information.

Or maybe all the people that rated were in a bad mood. It's also a little about luck.

Last thing, if a level is too much like a lot of other levels, people might rate slightly lower, but I don't think it's a big factor. Maybe it's the combination of stargates and volcanos, it's quite unusual.

I'll play the level and edit this when I finished.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

yum-forum

Quote from: Hurk on September 03, 2020, 12:57:42 AM
perfect! exactly what i would want to see on a volcano map. plenty of ways to play. plenty of things to do, and a new thing as well.
Spoiler
i really liked the movable gates, would love to see that on a normal CSM as well, even a redo of older maps!
[close]

Thanks! Will create for you one more map - RVC-15
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

This map really isn't nearly as difficult as some of the others, so I don't think that's the problem.

I think the big issue with most players is just the lag. I know that was the case with my computer and I could switch computers and play on a newer one but I try to keep just one computer for the occasional game so I don't get too distracted. I don't know if anything can be done about the lag... I know the first several RVC maps didn't lag at all, and I don't know if was because the maps were smaller or the stones weren't as complex.

Although the force-field thing that converts enemy stones to friendly stones is neat, I didn't find it very useful. I don't think anything came into range and I didn't feel like moving it (lol, yeah a bit lazy I guess).

I did like that there weren't a million stones filling up the screen though. And these were very easy to shoot down which made building beams a bit more satisfying. Overall, I enjoyed this map and look forward to more maps of this sort  ;D

Thanks for the map!  ;D
You disagree with this sentence, don't you?

Nati

Quote from: yum-forum on September 05, 2020, 06:32:49 AM
BTW: Question to all players - what was wrong with this map? Scenario of gameplay? Features of map? Lag at the end of game with speed 1X or lag with speed 2X and more?
I voted 9 - so i obviously enjoyed playing the map.
But it does indeed suffer from lag on speed x1 if it is played with mass beams and mortars (and some sprayers, but no nullifiers). I don't know whether it was meant to be played that way, but that was the obvious way to do it for me. The lag also made the map feel a bit long although with 1:01:27 it really wasn't.

Would definitely play more maps of this kind.

yum-forum

Quote from: Nati on September 25, 2020, 05:17:09 PM
Quote from: yum-forum on September 05, 2020, 06:32:49 AM
BTW: Question to all players - what was wrong with this map? Scenario of gameplay? Features of map? Lag at the end of game with speed 1X or lag with speed 2X and more?
I voted 9 - so i obviously enjoyed playing the map.
But it does indeed suffer from lag on speed x1 if it is played with mass beams and mortars (and some sprayers, but no nullifiers). I don't know whether it was meant to be played that way, but that was the obvious way to do it for me. The lag also made the map feel a bit long although with 1:01:27 it really wasn't.

Would definitely play more maps of this kind.

Created RVC-16 on your demand! Enjoy and Good lu, Sir Nati!  :)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last