Custom Map #8698: RVC-07 FLYING NIGHTMARE 2. By: yum234

Started by AutoPost, July 29, 2020, 02:20:32 PM

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This topic is for discussion of map #8698: RVC-07 FLYING NIGHTMARE 2


Author: yum234
Size: 177x101

Desc:
I know that again rating of this map will be low but i so like created by Master Ralfsaft Volcano units, flying creeper stones, the other features of this fascinating (by my opinion) concept. Prepare for attacks of "orange" and "red" flying creeper stones from movable volcanos. Unlimited forge, cheap player's units and your good logic will help you! Good lu! :) #BravoRalfsaft #BravoVirgilW #CreeperWorldForever

Hayden2e

Thanks for the upload!

I liked RVC-06 a lot but this one seems too easy. (I admit I lost once because I played too slowly though, lol). I hope to see more of these with perhaps less free energy and higher costs!

D0m0nik

I love these they are easily beaten though:

Spoiler
Timed Bertha + kamikaze sprayers
[close]

yum-forum

Quote from: D0m0nik on July 30, 2020, 01:08:39 PM
I love these they are easily beaten though:

Spoiler
Timed Bertha + kamikaze sprayers
[close]

Ha! Smart!  :)
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Very nice time, Dom!   ;)

As a preemptive strike against the nay-sayers, I wanted to see if this could be turtled, and if you could do the map without bombers or the solution Dom mentioned. While it isn't easy to go slowly (I went at my usual casual pace the first attempt and got wiped out by a large group of WHAAAAT IS THAAAT???)

On the second attempt, I noticed that the cost of reactors is 1/5 of normal, and there are no limits on any forge upgrade. Wait, whut?  :o  Yep, no limits. (The extra boost doesn't seem to affect PZ units - I upgraded the range past level 5 and the range of my PZ beams didn't change, but I accidentally won the game too soon and didn't have a chance to test other things)

Armed with that kind of knowledge and a bag of Doritos, any good turtle knows how to build a safe shell. Hook up to the energy pods, grab as many of the aether pods as you can, build as many reactors & beams as you can fit on the map and just see what happens. It's pretty cool. However, I would suggest you move fast enough to conquer the middle by the time the boss comes out (15 min? I dunno). And once you convert the boss and he starts producing AC, just hope you weren't planning on doing anything else on the map because it will be too late. Victory will come quickly.

It might be nice if not every volcano could be converted. I know that would probably bring even more wrath from the hate-groups, but I found it enjoyable to just nullify everything that could be nullified and build fun toys on top of them. Anyway, just a thought.

Thanks for the really cool map, yum!  ;D ;D

And be sure to purchase all of Yum's maps at his new online store... Yumazon.com!  ;D
You disagree with this sentence, don't you?

yum-forum

#5
Video created by new VideoCreator Sphayter:



Let us subscribe to his channel and support!
1560 maps in CW2, CW3 and PFE till now
last

TrickyPlayer

Quote from: yum-forum on September 14, 2020, 11:19:28 AM
Video created by new VideoCreator Sphayter:

I was the first sub. Yeah, some of these videos are pretty crazy, like how they used sprayers to bomb my poor 1x1 emit-area flip-emitters. Also, spores apparently hate speed-runs cuz they always seem to land at the worst possible place at these videos.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P