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Smart Creeper

Started by Kgobo, June 07, 2010, 04:25:40 PM

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Kgobo

A kind of creeper that evolves to what you use to try to beat you like if you have a lot of morters it spreads faster.
If the creeper builds up enough it could shoot spores like a volcano.

The smoking revolver

Quote from: Kgobo on June 07, 2010, 04:25:40 PM
A kind of creeper that evolves to what you use to try to beat you like if you have a lot of morters it spreads faster.

Would add an extra challenge, not bad!

Quote from: Kgobo on June 07, 2010, 04:25:40 PM
And creeper that forms sam towers if you let it build up to much and atackes that way

?????? ??? ???
There is always a I in team

Dang3781

I want this. Very clever idea.
What is nothing. Is their anything that is nothing. Anything you think of is something so only God knows what is truly nothing.

Fisherck

And it should change color based on its resistance. Like it
would turn red if you attacked it with blasters and it gained resistance,
then you attack it with mortars, and it starts turning blue from that, so
it would turn purple from both red and blue ( blaster and mortar) resistance.

It could help you show the resistance of the Creeper and what you should use on it.

My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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SPIFFEN

So all of you have manage to finnished all of the maps ?

We dont need an even harder Emitter/Creepers , that can do extra damage if it gets strong .

It's possibel to make maps that's almost impossibel to finnished as the game is now =P

So guess what , i dont think this is an good suggestion . Sorry =(
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

Fisherck

It does not have to be just one type of Creeper( like now).
Anyways, this adds a new kind of strategy that previously
doesn't exist in the current game.
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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F0R

i have posted an idea also i think this would be good as well as a creeper that breaks off and hunts for weak spots

danable24

Quote from: Fisherck on June 08, 2010, 09:21:19 AM
And it should change color based on its resistance. Like it
would turn red if you attacked it with blasters and it gained resistance,
then you attack it with mortars, and it starts turning blue from that, so
it would turn purple from both red and blue ( blaster and mortar) resistance.

It could help you show the resistance of the Creeper and what you should use on it.


weird thing about ur suggestion is as u keep on attacking it it gains resistant to every single type of weapon like the blaster and mortar resistance so how would u beat the creeper?
dont like how u said ur suggestion :(

Fisherck

Quote from: danable24 on July 30, 2010, 07:07:57 PM
weird thing about ur suggestion is as u keep on attacking it it gains resistant to every single type of weapon like the blaster and mortar resistance so how would u beat the creeper?
dont like how u said ur suggestion :(

I understand what you mean, which is why I think the Creeper could get only so resistent. It would hit a point, where, instead of just gaining resistance from a certain weapon it starts taking away from another weapon you have used on it.

For an example lets say the Creeper can get a maximum resistance of 10. It would get 1 point resistance for every 20 cubic tiles of Creeper destroyed. Once the resistance hits 10, it cannot gain any more. The amount of resistance the Creeper can get could be set by the person making the map. And, anyways, if there is not a set resistance the color of the Creeper would eventualy become brown. Bluck :P
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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The Creep Destroyer

Well if implemented correctly this idea could be great.
Starcraft 2... where the creeper dies to nukes.
I use lightmage to record my scores.

Fisherck

In CW1, it probally could not be used that well because there are only three units (not including thor and SAM) that can attack the Creeper. That could make playing the map difficult. But in CW2 there are supposed to be 16 main structures/units, and this would make it much easier because you can change to a different unit and have more to choose from.
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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The Creep Destroyer

I wonder if this is what Virgilw means by the "New Enemy"
Or does he mean hostile human zombies.
Starcraft 2... where the creeper dies to nukes.
I use lightmage to record my scores.

Blaze

He said something about sentient beings...

Overbyte

I like the idea of "smart maps" but how does it effect the design of previous maps..
Given the idea that a preticular attack is needed to establish landing in an area in a map given certain weps..
Would this change if the creep was inteligent?
How backwards compatiple is a map?

drive thu..

ontheworld

Quote from: The Creep Destroyer on August 28, 2010, 10:13:30 PM
I wonder if this is what Virgilw means by the "New Enemy"
Or does he mean hostile human zombies.

i believe it's some sort of through-terrain going or invisible-and-need-a-special-weapon thingie.
It's in the comment section of the creeper world blog virgil has