Custom Map #8605: CSM MINI-17 Thanks to PRG. By: yum234

Started by AutoPost, July 18, 2020, 02:42:04 PM

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This topic is for discussion of map #8605: CSM MINI-17 Thanks to PRG


Author: yum234
Size: 99x99

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Perhaps weekend looks a little sad without new CSM map. :) This CSM MINI was created as thanks to VideoBloger PRG who recorded many interesting videos in YouTube about maps from members of our KC Community. We wish him Good lu in his life and please subscribe to his channel and support him! Start of this map - unusual. You have one Sprayer unit which with some setting can give you from "green zone" anti-creeper to start the game. #BravoPRG #CreeperWorldForever

Loren Pechtel

I am totally stumped here.  What good is a sprayer with no source of AC to put in it?  The only possible source I see is the conversion bomb chip, but you need AC to claim it and you need AC to claim the factory to put it in.  There are some huge emitters, in theory it might be possible to use the singularity weapon to flip some creeper but I've never actually seen that produce a pile of AC when it happens.

yum-forum

Quote from: Loren Pechtel on July 18, 2020, 04:37:25 PM
I am totally stumped here.  What good is a sprayer with no source of AC to put in it?  The only possible source I see is the conversion bomb chip, but you need AC to claim it and you need AC to claim the factory to put it in.  There are some huge emitters, in theory it might be possible to use the singularity weapon to flip some creeper but I've never actually seen that produce a pile of AC when it happens.

Thanks for comment and you are welcome!

Spoiler
Magic "green aura" zone produce AC! If you place Sprayer inside zone and make setting (in two first squares) of your unit you will get AC to sprayer and then start to convert first flip emitter!
Sorry for unusual trick - it should be variety of creative ideas!  :D
Good lu!
[close]
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

According to rating it seems that new ideas not good to put in gameplay.... :-[

sorry
1560 maps in CW2, CW3 and PFE till now
last

Khotekki

Quote from: yum-forum on July 18, 2020, 05:20:06 PM
According to rating it seems that new ideas not good to put in gameplay.... :-[

sorry

For me, I don't think that it's not that new ideas aren't good, but I've never seen this mechanic and I didn't realize what was going on at first.  I saw the sprayer, but I admit, I didn't even try and put it down to see what would happen.  I spent a lot of time looking at the map and letting it run to see if there was something I wasn't catching.  Usually those zones damage player units, so I was just looking for a way to get out as fast as possible.  A small explanation or something hinting that the green zone would generate ac would have immediately cut off any of the frustration that I had with initially starting this map. 

Thank for your continued creation of fun maps, BTW!

*edit*
There is text on the center tile (forget what those are called atm), but I have a hard time reading the white text against the game background so I didn't catch that, either.

Riskbreaker

i was pretty confused at start too...looked around to AC emiters, even ore packs...and then
Spoiler
thought on checking the field thing, because we know from previous maps that they mess with ammo too.
[close]

it was quite the prank lol

i guess we're too used to doing the same thing and hardly think out of the box...like on that csm level where we had to push AC through the void to start the game.

Laithaldien

Unusual start? Yes. But Yum even mentioned in the description what to do.

As for the actual gameplay:

These maps are far too entertaining to solve, so forgive me for being egoistic and wanting more :)

Riskbreaker

oh, right...lol
didnt pay attention to that part haha


anyway yum, never be sorry for having new ideas, your maps are really cool

Thufir

i rly liked this one, nice and hard.

... and yes, i also didnt read tthe description and got stumped at the beginning at first -.-
my fault

10/10

marvinitfox

The start is an interesting mechanism, but I do not feel that this is a good execution of it. Shrug.. It does work as advertised.
Maybe rather start with the one (non-rebuildable!) sprayer, and a pool of AC somewhere on the map.
Have the sprayer firebucket between the pool and its first emitter.

However, the map itself, once started, is very good indeed. It almost had me stumped for a while.
Very nice indeed!

Loren Pechtel

Quote from: yum-forum on July 18, 2020, 04:42:51 PM
Quote from: Loren Pechtel on July 18, 2020, 04:37:25 PM
I am totally stumped here.  What good is a sprayer with no source of AC to put in it?  The only possible source I see is the conversion bomb chip, but you need AC to claim it and you need AC to claim the factory to put it in.  There are some huge emitters, in theory it might be possible to use the singularity weapon to flip some creeper but I've never actually seen that produce a pile of AC when it happens.

Thanks for comment and you are welcome!

Spoiler
Magic "green aura" zone produce AC! If you place Sprayer inside zone and make setting (in two first squares) of your unit you will get AC to sprayer and then start to convert first flip emitter!
Sorry for unusual trick - it should be variety of creative ideas!  :D
Good lu!
[close]

Aha!  Now that I look very carefully I understand what the green aura is.  My color vision is flawed, it's not at all obvious!

tamashii

Did anyone use the sprayer to some effect except for flipping the first emitter?

Despite the "no-unit-area" in this game giving AC, I have not really found anything new in regards to gameplay.

Hey yum, I wonder, why don't you ever give intro texts / dialog. This is one of several of your maps, where I think a message would have done the trick.
alea iacta est: 42

Loren Pechtel

Quote from: yum-forum on July 18, 2020, 05:20:06 PM
According to rating it seems that new ideas not good to put in gameplay.... :-[

sorry

I don't think it's so  much that new ideas aren't welcome as that we are confused about this one.  It's also not very meaningful in this case--you absolutely must do it to start the map and after that it's of basically no value.  There's no real choice, thus no real value.

yum-forum

Quote from: tamashii on July 19, 2020, 03:27:48 PM
Did anyone use the sprayer to some effect except for flipping the first emitter?

Despite the "no-unit-area" in this game giving AC, I have not really found anything new in regards to gameplay.

Hey yum, I wonder, why don't you ever give intro texts / dialog. This is one of several of your maps, where I think a message would have done the trick.

Reason - my bad English  :-[
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last