Custom Map #8331: A new player unit (Yes, that you can build!). By: WithersChat

Started by AutoPost, April 15, 2020, 09:57:56 AM

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This topic is for discussion of map #8331: A new player unit (Yes, that you can build!)


Author: WithersChat
Size: 99x160

Desc:
Who said we needed to wait for CW4 for custom player units? Read the opening conversation for more info on the unit controls. Tell me on the forum if you think it is unbalanced, and if you have an idea to name it. #CRPL #CustomPlayerUnit #

WithersChat

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WithersChat

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marvinitfox

Your Disruptor Beam unit is very nice, although not quite complete yet. 

I like the line showing targeting.
its firepower is a bit much, for the energy cost of a shot. Against massed creeper it is too strong.

Idea: Make so the shot is bad idea to pass over your own troops. Keep same power, but make it lay down a 1-deep creep path where it fires.
(explanation: it burn the air so much, it makes creep/pollution fall in its path)
This will make the unit still be superb against massed creep, but no longer a heavy fire support that can shoot through its own friends safely.

PZ effect for disruptor? Just make it use 1/3rd the packets to fire (thus more efficient, AND fire more often)
or, if you can but its a lot more coding: make it a weak but continuous beam.

Spelling: in the description and controls
desactivate -> deactivate
ressuply -> resupply

WithersChat

Quote from: marvinitfox on April 15, 2020, 03:17:26 PM
Your Disruptor Beam unit is very nice, although not quite complete yet. 

I like the line showing targeting.
its firepower is a bit much, for the energy cost of a shot. Against massed creeper it is too strong.

Idea: Make so the shot is bad idea to pass over your own troops. Keep same power, but make it lay down a 1-deep creep path where it fires.
(explanation: it burn the air so much, it makes creep/pollution fall in its path)
This will make the unit still be superb against massed creep, but no longer a heavy fire support that can shoot through its own friends safely.

PZ effect for disruptor? Just make it use 1/3rd the packets to fire (thus more efficient, AND fire more often)
or, if you can but its a lot more coding: make it a weak but continuous beam.

Spelling: in the description and controls
desactivate -> deactivate
ressuply -> resupply
I like "Disruptor beam", actually.
As a PZ effect, maybe a triple beam, like the Bertha shooting three shots. But reducing the shot cost might be good as well.
I had the idea of damaging your own units where it goes, but it's quite hard to code.
Reducing the damage would be a good idea, so I think I'm going to do it. I've already reduced the damage between this map and the first one featuring this unit, but maybe it was not enough.
And in my opinion, generating Creeper where it shoots would make no sense, as it would generate Creeper where it is too, and that's weird.
I'll see if somebody else shares their experience of the map, and take the best of what I see here.
And I'm gonna correct the spelling mistakes.
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Lightforger

Enjoyed playing the map :)

Lowering the damage seems fine, comparing it to a bertha:
+66% ammo required
+20% build packets

While in most cases it's useful damage area is 2-5 bertha shots worth, + extra damage far behind the frontlines.

Setting a limit on total damage dealt so it doesn't have infinite piecing power would also be interesting

ronloaf


Brilliand

I think of this unit as the "laser bertha".  Not a particularly clever name I suppose, but it's descriptive.