Custom Map #8156: Rotating fields B-2. By: builder17

Started by AutoPost, February 09, 2020, 09:53:59 AM

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AutoPost

This topic is for discussion of map #8156: Rotating fields B-2


Author: builder17
Size: 96x96

Desc:
If you flood either of connected flip-emitters with AC, bot will start producing AC. #Fields #Flipemitter #CRPL

yum-forum

So enjoyable game! Surely 10/10 from me!  :D

Comments:
1. Very good scenario of gameplay. Not evil, not too big but not too easy. Ideal for enjoyment!
2. Fields in this map absolutely (by my opinion) has no influence to gameplay.
3. New version of connected flip emitters - super! In particular I like shape/image of connecting blue chains. And I like that I can place my units under/over this chains.
4. For future maps I can suggest more longer chains of 3-4-5... connected flip emitters. Also power of its can be different (not the same) for creeper emitting (but the same for anti-creeper as in CSM concept). Important that after flipping of one emitter in chain should be how to say - "bickford process" of spreading with some speed from this emitter to the next emitter and then to the next...
5. Perhaps will be interesting to introduce some PowerTower which increase power of all flipped into AC emitters in the map.
6. Also will be interesting to introduce player's SporeTower unit with possibility of targetting (like in map 8157).

Can suggest more for future BSM (Builder17  Style Mode) maps... 
Good lu! :D
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

For more interesting gamplay in BSM (Builder17 Style Mode) maps i can suggest 2 kindes of connected flip emitters:

1. BLUE CHAIN
As I suggested before - if player flip one emitter of blue chain it will with some speed spread to neighbouring flip emitters (from the same chain).

2. RED (or ORANGE) CHAIN
For flipping player need flood by anti-creeper ALL of the flip emitters in this chain SIMULTANEOUSLY (in  the same time).
I suggested this idea to ScriptMaster Regallion (for CSM) but he was banned and idea was not realized...

Combination of this 2 kinds of "chain of connected flip emitters" may leads to very interesting gameplay.
1560 maps in CW2, CW3 and PFE till now
last

Lightforger

Interesting concept. becomes pretty easy by exploding sprayers above the emitter though.

yum-forum

#4
Quote from: Lightforger on February 10, 2020, 08:50:44 AM
Interesting concept. becomes pretty easy by exploding sprayers above the emitter though.

Agree but gameplay depends on MapMaker. For instance I can limit number of sprayers (or without sprayers?) or increase level of trash (level of AC from which emitter can be flipped) etc.
P.S. Important that flip emitters inside chains can be flipped only in one direction and can't be flipped back. And in the game can be used normal flip emitters (like in CSM).
1560 maps in CW2, CW3 and PFE till now
last