Custom Map #8136: Rotating fields B-1. By: builder17

Started by AutoPost, January 31, 2020, 08:34:46 AM

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AutoPost

This topic is for discussion of map #8136: Rotating fields B-1


Author: builder17
Size: 96x96

Desc:
This map has flipemitters, that can connect to each other. Also uses rotating fields. #Fields #Flipemitter #CRPL

yum-forum

2 comments:
1. Don't understand rules how working connected flip emitters. "+"/OFF/"-"? And what mechanics of connection? 
2. No influence on gameplay from rotating fields. By my opinion.

P.S. As usual thanks for EXPERIMENTAL map and 10/10 with thanks from me!  :D
1560 maps in CW2, CW3 and PFE till now
last

Builder17

Quote from: yum-forum on January 31, 2020, 10:56:21 AM
2 comments:
1. Don't understand rules how working connected flip emitters. "+"/OFF/"-"? And what mechanics of connection? 
2. No influence on gameplay from rotating fields. By my opinion.

P.S. As usual thanks for EXPERIMENTAL map and 10/10 with thanks from me!  :D

1. Nullify connected tentacles or flood flip emitter with AC to flip it. :)

2. Very small influence, you can attack from other side of corner for less pressure of fields.

Helper

Two mornings in a row I wake up and find something fun waiting on KC.
Good stuff 10/10.
H

Builder17

Quote from: Helper on February 01, 2020, 04:56:14 AM
Two mornings in a row I wake up and find something fun waiting on KC.
Good stuff 10/10.
H

Thanks!

Lightforger

Thought the emitters would flip by cutting them, turns out i could just drop some AC on them as usual :D
Minor bug, if there is more anticreep on the emitter than it would make it lowers the AC instead.