Custom Map #8096: GRAND CORKY PUZZLE. By: yum234

Started by AutoPost, January 08, 2020, 07:38:44 AM

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AutoPost

This topic is for discussion of map #8096: GRAND CORKY PUZZLE


Author: yum234
Size: 144x144

Desc:
CSM-170 Not too easy Corky Style Mode game. In map you can find 4 absorber aura zones and digits 888. I planned to create this map as cw3 map 8088 but it needed more long time to create. #BravoCornucanis #BravoKajacx #BravoRegallion #BravoVirgil #GoodLu

Twi

IT's grand, it's Corky, it's a puzzle, and it's more than good enough for me! I especially like the way it makes you think about which gates to open and which towers/blockers to overflow. You could probably get some really short times with this if you were strategic enough.
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

yum-forum

Quote from: Twi on January 08, 2020, 11:50:07 AM
IT's grand, it's Corky, it's a puzzle, and it's more than good enough for me! I especially like the way it makes you think about which gates to open and which towers/blockers to overflow. You could probably get some really short times with this if you were strategic enough.

Very glad and You are welcome!

P.S. It took about one week to create.
1560 maps in CW2, CW3 and PFE till now
last

dkwkrp


yum-forum

Quote from: dkwkrp on January 08, 2020, 01:16:41 PM
Great map. It is very delicately designed.

Thanks and You are welcome!

Hope, You will create video in YouTube  :D
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Never needed gate 6 and only needed the F gate to get the emitter with 6.

I beat the emitter in the SW without the stopper.  It's awfully hard to see and I didn't notice it at first, when I found it already had an idea that worked.

marvinitfox

#6
Ugh.
Is there any way to disable the green lines flashing under units over the whole screen, at a beat guaranteed to induce epilepsy?

Ah, ok. I see that after about 1:30 of vomiting to the side, the effect subsides.



OK. great map.
Most of the features, doodads and whatnot were actually useful.
several very entertaining situations, for example the need to excavate around the 8's for a distance..


Twi

Quote from: yum-forum on January 08, 2020, 12:30:14 PM
Quote from: Twi on January 08, 2020, 11:50:07 AM
IT's grand, it's Corky, it's a puzzle, and it's more than good enough for me! I especially like the way it makes you think about which gates to open and which towers/blockers to overflow. You could probably get some really short times with this if you were strategic enough.

Very glad and You are welcome!

P.S. It took about one week to create.

Thank you for all of your hard work  :)
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

st00pid_n00b

Excellent map! It's well designed and makes you need to plan ahead. It has replayability value too. Thank you.

dkwkrp

Quote from: yum-forum on January 08, 2020, 02:22:02 PM
Quote from: dkwkrp on January 08, 2020, 01:16:41 PM
Great map. It is very delicately designed.

Thanks and You are welcome!

Hope, You will create video in YouTube  :D


Here  :D

yum-forum

#10
Fresh video from PRG:  :D



the same with 2X speed:

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last