Custom Map #7860: MAZE. By: xhos

Started by AutoPost, November 14, 2019, 07:21:47 AM

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AutoPost

This topic is for discussion of map #7860: MAZE


Author: xhos
Size: 200x256

Desc:
Quite easy fun to play

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

anurag


Twi

Not bad at all, but I think I would have preferred it being like 30 minutes shorter? The puzzling was fun for the first half hour, but then I started getting bored, y'know? Maybe that's just me, though.
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

teknotiss

Quote from: anurag on November 14, 2019, 05:22:31 PM
Where to  put thor...aargh

build a lot of guppies and then send the command node back to orbit, build the Thor with the guppies reserve power perhaps?

then deorbit the CN and win? 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

toolforger

I didn't notice that one could build guppies - but anyway: If there was, I wouldn't need the Thor anymore, and if I had sent the CN to orbit for such a long time, there wouldn't be enough energy to hold off the creeper until the Thor's build time is over.

I have to say I liked the overall concept, but once you have enough weapons and energy to keep the spores at bay, the scenario should be over, because then it's just alternating the advance of relays and weapons, so you don't have to think anymore (unless you want to do a speed run, but I guess even that gets repetitive).

teknotiss

Quote from: toolforger on November 21, 2019, 03:44:16 PM
I didn't notice that one could build guppies - but anyway: If there was, I wouldn't need the Thor anymore, and if I had sent the CN to orbit for such a long time, there wouldn't be enough energy to hold off the creeper until the Thor's build time is over.

I have to say I liked the overall concept, but once you have enough weapons and energy to keep the spores at bay, the scenario should be over, because then it's just alternating the advance of relays and weapons, so you don't have to think anymore (unless you want to do a speed run, but I guess even that gets repetitive).

i agree, i dont actually remember if guppies were in game either, and personally on maps like this i often get to the point where i can win for sure then give up and play a map i can complete in a reasonable time!

xhos, great concept but perhaps make the late game a little faster?  still thanks for making the map dude!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

xhos

Quote from: teknotiss on November 21, 2019, 03:55:58 PM
Quote from: toolforger on November 21, 2019, 03:44:16 PM
I didn't notice that one could build guppies - but anyway: If there was, I wouldn't need the Thor anymore, and if I had sent the CN to orbit for such a long time, there wouldn't be enough energy to hold off the creeper until the Thor's build time is over.

I have to say I liked the overall concept, but once you have enough weapons and energy to keep the spores at bay, the scenario should be over, because then it's just alternating the advance of relays and weapons, so you don't have to think anymore (unless you want to do a speed run, but I guess even that gets repetitive).

i agree, i dont actually remember if guppies were in game either, and personally on maps like this i often get to the point where i can win for sure then give up and play a map i can complete in a reasonable time!

xhos, great concept but perhaps make the late game a little faster?  still thanks for making the map dude!  8)
It's toooooo long, that's right.. Didn't thought it well how the late game would be more intresting or faster.. :)