Custom Map #7812: CaRR-BaRR 01. By: CaRR-BaRR

Started by AutoPost, October 31, 2019, 09:54:57 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #7812: CaRR-BaRR 01


Author: CaRR-BaRR
Size: 117x85

Desc:

teknotiss

i have to say i don't like the CPRL that makes the power zone stay but leaves no terrain.  the gaps are annoying, you can just have the emitter/spore tower etc just die and leave no zone, and i would prefer to not have holes being made in the terrain.

it really puts me off this sort of map, which is sad cos the actual design is very good, but this mechanic is a game breaker for me!

still no reason to change on my account dude, and make more maps please!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

BilboGCL

Hi
The power zones on void aren't CRPL - that happens when you put a 1x1 void in the middle under a spore tower or an emmi, but under emmis you will see more creeper than expected as it is like a emitter on void, so it will overflow from 500 high terrain ;)
So you can check for PZ when you look what terrain is in the middle of the unit.

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

teknotiss

Quote from: BilboGCL on November 05, 2019, 08:56:11 PM
Hi
The power zones on void aren't CRPL - that happens when you put a 1x1 void in the middle under a spore tower or an emmi, but under emmis you will see more creeper than expected as it is like a emitter on void, so it will overflow from 500 high terrain ;)
So you can check for PZ when you look what terrain is in the middle of the unit.

Greetings from The Shire!


regardless, the mechanicism is annoying and doesnt add fun to a map for me!
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

yum-forum

Quote from: teknotiss on November 06, 2019, 03:21:00 AM
Quote from: BilboGCL on November 05, 2019, 08:56:11 PM
Hi
The power zones on void aren't CRPL - that happens when you put a 1x1 void in the middle under a spore tower or an emmi, but under emmis you will see more creeper than expected as it is like a emitter on void, so it will overflow from 500 high terrain ;)
So you can check for PZ when you look what terrain is in the middle of the unit.

Greetings from The Shire!


regardless, the mechanicism is annoying and doesnt add fun to a map for me!

But it is logical if author don't want to give you too many PZ and need many units on the map.

C'est la vie
1560 maps in CW2, CW3 and PFE till now
last

teknotiss

Quote from: yum-forum on November 06, 2019, 06:06:45 AM


But it is logical if author don't want to give you too many PZ and need many units on the map.

C'est la vie

no, logical is just selcting the option in the emitter/sporetower/nest that stops it leaving a power zone.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

yum-forum

Quote from: teknotiss on November 06, 2019, 11:05:12 AM
Quote from: yum-forum on November 06, 2019, 06:06:45 AM


But it is logical if author don't want to give you too many PZ and need many units on the map.

C'est la vie

no, logical is just selcting the option in the emitter/sporetower/nest that stops it leaving a power zone.

WOW! For instance I don't know how possible to make such setting!  :-[
Can you explain please where or how it is possible. 
1560 maps in CW2, CW3 and PFE till now
last

Builder17

Quote from: teknotiss on November 06, 2019, 11:05:12 AM
Quote from: yum-forum on November 06, 2019, 06:06:45 AM


But it is logical if author don't want to give you too many PZ and need many units on the map.

C'est la vie

no, logical is just selcting the option in the emitter/sporetower/nest that stops it leaving a power zone.

That one requires CRPL, one that checks if enemy has been destroyed and then removes powerzone.

yum-forum

Quote from: Builder17 on November 06, 2019, 01:58:28 PM
Quote from: teknotiss on November 06, 2019, 11:05:12 AM
Quote from: yum-forum on November 06, 2019, 06:06:45 AM


But it is logical if author don't want to give you too many PZ and need many units on the map.

C'est la vie

no, logical is just selcting the option in the emitter/sporetower/nest that stops it leaving a power zone.

That one requires CRPL, one that checks if enemy has been destroyed and then removes powerzone.

As You know, sir, I don't know crpl...  :-[
1560 maps in CW2, CW3 and PFE till now
last

teknotiss

Quote from: yum-forum on November 06, 2019, 02:16:08 PM

As You know, sir, I don't know crpl...  :-[

it's floating around the forum isn't it?  in the coders corner somewhere?  it was popular in a few maps a while back i seem to recall!

could be imagining it but i am sure a bunch of maps used the no PZ trick.

if i find it i will send you a link yum!  ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus