Custom Map #7605: Reusable bombs. By: Ehekatl

Started by AutoPost, July 23, 2019, 03:17:55 PM

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AutoPost

This topic is for discussion of map #7605: Reusable bombs


Author: Ehekatl
Size: 100x170

Desc:
Grabz's creeper bombs, but reusable. Berthas and shields only. #crpl

hbarudi

no weapons at all how to proceed, stuck on starting area and creeper coming in also no terp to keep the creeper at bay with walls.

Ehekatl

Quote from: hbarudi on July 24, 2019, 03:26:54 PM
no weapons at all how to proceed, stuck on starting area and creeper coming in also no terp to keep the creeper at bay with walls.

Quote from: AutoPost on July 23, 2019, 03:17:55 PM
Grabz's creeper bombs, but reusable. Berthas and shields only. #crpl
Mwahaha.

hawgwash


Ehekatl


lividbishop

You should have seen me try to do this without realizing I had berthas.  Not pretty.

Great map.  Very well balanced the whole way through.

Question: how can I design maps that utilize CRPL?  And how can I start with existing maps and build upon them?


Builder17

Quote from: lividbishop on July 26, 2019, 01:11:19 AM
Question: how can I design maps that utilize CRPL?  And how can I start with existing maps and build upon them?

https://knucklecracker.com/wiki/doku.php?id=crpl:crpltutorial:interactive

1. Importing a script and 2. Editing story maps are what you are looking for.

Ehekatl

#7
What Builder17 said, or this:

If you want to edit this map,

1. go to your Documents\creeperworld3\colonialspace\maps\7600\ folder (or wherever your colonial space maps are saved)

2. copy 7605.cw3 into the WorldEditor\yourmapnamehere folder

3. rename that into save.cw3

4. open it in Projects in CW3


If you want to use the scripts or images in this map in another map of your own,

1. hit Unit > Scripts > COMPILE ALL to make all the scripts used in the map appear in the WorldEditor\yourmapnamehere\scripts folder

2. hit 'i' to extract all images used in the map into the WorldEditor\yourmapnamehere\images folder


If you want to add a script to your own map,

Either hit Unit > Scripts > Create to add a .crpl to your maps' scripts folder

or just create a scriptname.crpl in the scripts folder.


For any script to be active in a map, you then need to attach that script to a unit (I think?) by

1. compiling the scripts (Unit > Scripts > COMPILE ALL)

2. double-clicking a CRPL core unit or any other custom unit in the editor

3. select your scriptname.crpl in the drop-down, then clicking ADD

Builder17

#8
Stuck, got base and can defend it(?) but unable to reach first emitter or bombs on lower left from here.

Time is at 19 minutes, should I restart?

Edit: Nvm, had to build few more berthas, had only one previously.

Builder17

#9
Almost got lower left, this map is so hard. :(

Edit: Relays seem pretty useful on this map. :o

RrR

Quote from: Builder17 on July 28, 2019, 08:24:54 AM
Almost got lower left, this map is so hard. :(

Edit: Relays seem pretty useful on this map. :o

To get the lower left, I
Spoiler
used a relay to connect to the bombs before trying to nullify the emitters. You can do this immediately after the AC bomb goes off (with bertha support
[close]

Builder17

Quote from: RrR on July 28, 2019, 09:31:55 AM

To get the lower left, I
Spoiler
used a relay to connect to the bombs before trying to nullify the emitters. You can do this immediately after the AC bomb goes off (with bertha support
[close]

Got it, thank you very much. :)

toolforger

Pretty original setup. Liked it, though figuring out the various tricks took me a while.

Riskbreaker

very fun....

Spoiler
also noticed the totems were somewhat a path indicator...at least it seemed like it to me
[close]

Thimotty