Custom Map #1407: Ship Alooone 10. By: FOXX

Started by AutoPost, July 15, 2019, 11:10:04 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1407: Ship Alooone 10


Author: FOXX
Size: 234x386

Desc:
10th Map in this series. Dedicated to the creator of this system: KAJACX #EmergentUp #ParticlesOverMiredLand #TiconDefenseRange by Stickman #ProximityEmitter by Stickman

FOXX

10th Map with upgraded Scripts from Kajacx.

In this map all custom modules are unlocked so no parts pickups so the Exp has no function in this map but i included it anyways because this was easier then removing the Exp part.

Some general info


- You Start with 14 Scrap, ShipLevel 0 and 5 LevelPoints.

- Destroying an Enemy Ship gives you 250 Exp and a 0.5 change of the Ship leaving Scrap behind.

                   EXP GAIN


Emitters        = 150
MireSpawners    = 80
StrucSpawners   = Not in Map
ShipSpawners    = 220
DoppelSpawners  = Not in Map
StunnerSpawners = 100
Ticon Defense   = 400

When Destroying an enemy unit there is a 0.5 % chance of a Scrap Spawn.
[close]

- Max Shipsize Ship 1 = 8x8 Modules
               Ship 2 = 10x8 Modules
               Ship 3 = 10x8 Modules
               Ship 4 = 8x8 Modules

- The 1st Level is Reached at 200 Particles. Each Next Level Increases with every 70 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.
[close]

OPENING CONVERSATION

It´s about collecting Scrap for Upgrade Parts and Destroying Particles and Enemy Units to Level Up and Unlock more Modules.

Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

Press CTRL+SHIFT+F for the Unlock Options. (no upgrades in this map)
From here you can Select what Module you want to Unlock If you have the Matching Level.
Press Shift on Parts for Unlock Info.
After an Upgrade you can press CTRL+U and select a ship for Undo the last Upgrade.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

2 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.
-

Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.

Let's Create our Custom Ships :)
[close]

Module Costs
























Module Costs:
ModuleScrapLevel
Lathe (L)52
Cannon (n)11
Cannon+ (N)21
Missile (m)21
Missile+ (M)22
Discharger (D)22
Engine (E)22
Grabber (B)32
Energy Tank (T)22
Guppy (G)22
Port (P)23
Shield (S)33
MK7 (K)54
Fighter Base (F)55
Particle Maker (4)84
Custom Reactor (5)33
Particle Bomb (6)22
CW3 Bomber (7)33
Laser (9)32
Howitzer (H)75
[close]

The Reactor is replaced by the Upgraded Reactor wich has double the output.
I have noticed when a ship is amped up the system doesn't destroy the ship when upgrading the ship so i manually deleted that ship (leaving behind the ampgem) and then rebuild.
Didn't try 'double building' as i had enough issues with this map.
You can try at your own risk. (worst is that it crashes)

Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

sciurusaurus

Also worthy of note : The forge in the starting area is vulnerable to your own lathes. If you destroy it, it breaks the script for upgrading ships, and also the script that vastly improves build speed. Not knowing this almost ruined the map for me, because I really like the defensive struc upgrade for energy mines (it is always one of the first techs I pick when the strategy to beat map doesn't explicitly require other techs), and the first couple of times it destroyed the forge, I didn't notice it (and thus, did not connect the dots between putting an amp gem in defensive struc and breaking the entire script). The third time I tried the map, I noticed that the forge was "attacked" by the energy mine lathe, and that its destruction was the exact time I stopped being able to use CTRL+F. The fourth attempt, where I avoided defensive struc, and also made sure not to leave any ships with lathe in range of the forge, went smoothly.

FOXX

Thats my mistake. I oversaw that. (the core is set to Lathable)
Thanks for the notice Sciurusaurus.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Jim359

Thanks for another map Foxx.   9 Thumbs Up :)

FOXX

Quote from: Jim359 on July 17, 2019, 12:05:48 PM
Thanks for another map Foxx.   9 Thumbs Up :)
Very welcome Jim359, thanks for mentioning :)

Going to make another Ship Alooone map.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

toolforger

While I like the idea of a build script, I find the mechanism for placing the upgrades to cumbersome and unintuitive that I gave up.

FOXX

Quote from: toolforger on July 19, 2019, 12:43:10 AM
While I like the idea of a build script, I find the mechanism for placing the upgrades to cumbersome and unintuitive that I gave up.

Unfortunately there is no easier way to code this.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS