Custom Map #7440: FLIP EMITTER #2. By: CHUPA

Started by AutoPost, June 10, 2019, 07:21:03 AM

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This topic is for discussion of map #7440: FLIP EMITTER #2


Author: CHUPA
Size: 128x84

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toolforger

Now that was an interesting twist.

Two small things that could be improved:
- Place some AC initially so you don't have to wait until the AC emitter clears the landing pad.
- Since nullfiers have been made nonfunctional, you can disable building them. (Disabling Terps would be an option, too.)

Another thing: Find a way to make the later game harder. I enjoyed the challenges of building up the initial base, climbing to level 10, and getting the strong emitter, but afterwards, nothing interesting happened anymore.