Custom Map #1384: Blue Vs Red 2. By: FOXX

Started by AutoPost, May 01, 2019, 10:46:07 AM

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AutoPost

This topic is for discussion of map #1384: Blue Vs Red 2


Author: FOXX
Size: 148x348

Desc:
In this map it's Blue Vs Red Particles mainly. Mire 100% #LandValueUp #ParticlesOverMiredLand #Mover by GoodMorning #LandValueUp #TiconDefenseRange by Stickman #EmergentUp #EditStruc #NoStunners

yum-forum

Looks nice!  :)

Two times "#LandValueUp" -something special?
1560 maps in CW2, CW3 and PFE till now
last

FOXX

Quote from: yum-forum on May 01, 2019, 11:58:27 AM
Looks nice!  :)

Two times "#LandValueUp" -something special?

Thanks Yum, and Landvalue in this map is 140 i believe so much more. But the #LandValueUp should be just 1 time.

Greets FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Tashen

Another awesome map.  I am curious though, how the heck did you beat this map in 15 minutes?  It took me about 40.

FOXX

Quote from: Tashen on May 03, 2019, 10:18:51 AM
Another awesome map.  I am curious though, how the heck did you beat this map in 15 minutes?  It took me about 40.

Thanks Tashen.
When finalizing a map usually there are some (small) changes to make before the map is ready so it takes a couple (up to a lot) of tries. In those tries i usually figure out what the best way is to start.
Also on most maps when the game runs and i move the map i get lag so i pause pretty much whenever i move ships.
And then there is the fact that i made the map so i know the values of units and so.
Guess these are the main reasons.

Greets FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS