Custom Map #6953: Map 208. By: CarBar

Started by AutoPost, January 05, 2019, 09:06:14 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #6953: Map 208


Author: CarBar
Size: 180x80

Desc:
Tanks! Tanks! A more esasy map then the 207


Karsten75


carbar


Karsten75

Great, thanks. You should come and meet us on the Discord. Many of us would like to talk to one of the most prolific map makers in several series. :)

Helper

Fun concept, but I quit getting new tanks at about the 6:00 mark and the ones I had stalled well to the left of the center point.
I finished the game with just regular weapons.
Is there a link to more information about how this works?
Thanks,
H

carbar

(Google traslation from the original spanish leeme.txt)
This folder contains the complete sources of the 207 map (Tanks! Tanks!), So that they can be included in the missions editor for study and modification.
The scripts of three types of units are included:
- Tanks
- Seismic cannon
- Death ray
Tanks: Without a doubt, the most complex unit is the tank unit. There are two versions, the "friend" and the "enemy". Both seek the nearest creeper / anticreeper to fight it. In addition, the player's tanks destroy the enemy buildings that he finds in his path. It is important to know that both models of tanks only circulate by map heights of 1 to 5. being those of 6 to 10 unattainable, having to circumvent them. The road search algorithm is the CRPL standard. It is not the most optimal, but it works.
The tanks have two types of weapon. The first is a lightning bolt that fires on targets in your line of sight. The second is a mortar that shoots objects out of line of sight, specifically those that are higher than 5. In addition, the mortar causes holes in the ground.
It is to be noted that the "friendly" tanks pierce the walls to make their way, while the "enemies" pass over them.
Most parameters can be modified from the mission editor, in the Tank Base, the only CRPLObject needed in the editor. In this way, non-programmers can experiment with their maps.
It is important to note that the tank base "friend" can work automatically -as is the case of this map- or manual. In this mode, the player must click on the base to start the construction of a tank.
Seismic canyon: Acts like a Bertha, shooting over the denser zons creeper. In addition, it perforates the ground around where it explodes.
It can also work in automatic or manual mode.
Ray of death: enemy unit that launches a beam that causes great damage to the anticreeper and friendly units that approach it.
Both the enemy tanks and the rays of death can be eliminated by snipers.

It is noteworthy that the tanks cause stoppages in the game, especially if they are numerous and / or the maps are complex, as is, by the way, this map.

I know there are some bugs and need optimizations. I accept any criticism, suggestion, modification, etc. that is addressed to me in the forums.

I do not want to end this text without heartily thanking the immense help of the CRPL community and its magnificent wiki.

Helper

Thank you for the detailed information.
Please do not take any of my comments as criticism. I have always been immensely grateful for those like you who give us all these hours of free entertainment.
I've played and started/re-started both of these games numerous times and they are just one heck of a lot of fun to play.
Thanks very much.
H