Custom Map #6932: Map 206. By: CarBar

Started by AutoPost, January 01, 2019, 10:55:17 AM

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AutoPost

This topic is for discussion of map #6932: Map 206


Author: CarBar
Size: 128x84

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carbar


toolforger

For some reason, my playthrough wouldn't give me the "world secure" message.
I killed some runner nests and all gun turrets before killing the inhibitor, maybe that's why.

RrR

Quote from: toolforger on January 01, 2019, 01:05:20 PM
For some reason, my playthrough wouldn't give me the "world secure" message.
I killed some runner nests and all gun turrets before killing the inhibitor, maybe that's why.

Same here (except that I didn't nullify any nests, or destroy all the turrets, just a few). The digitalis net didn't die immediately after the inhibitor was destroyed, but I couldn't find anything to  nullify.

Helper

I just watched the play through he posted and I think it answers your questions.
I'm going to play it in the morning.

mildlyamused

So I got the same results... everything destroyed and all creeper eradicated. I played around and found that using beams is key... as there may be a hidden enemy!

This is probably explained in the walkthru, but I like to figure it out myself.


Lightforger

interesting custom units

Maximum cheese playtrough:
Spoiler

[close]

The invisible enemies that require beams seem to come from the enemy cannons firing at command nodes (possibly normal enemies too)

-edit, shaved off a few more seconds by using forge, sub-2 min