Custom Map #6858: Trials of the creeper. By: Regallion

Started by AutoPost, December 15, 2018, 10:04:48 PM

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This topic is for discussion of map #6858: Trials of the creeper


Author: Regallion
Size: 256x256

Desc:
Cornucanis style map. Can YOU overcome those trials? Step right up and try your hand and those simple challenges. Numbered connectors connect several stargates as if they were their own network. Grey connectors cannot be moved. Beware the flip. Credit to Cornucanis and Kajacx for original scripts Credit to Yum234 for inspiration Credit to Grabz and Cornucanis for scripting help

Weasee


cornucanis

Some nice script modifications here! The individual connectors made the gameplay a bit more active than usual. I hope you make more maps and scripts in the future, it's always nice to see new mechanics being introduced to the game mode!

strigvir

Not even sure what I was supposed to do, but finished it somehow.
I guess the black gate at the top converts AC into creeper and it supposed to be harder the more upgrades you get, but if you place the connector on top, all AC gets dumped without converting.

sllypper

Screw that 9999 emitter HAHAHA

I'm not playing this. I like to take my time

TKB

How is this suppose to work? Got everything under control at 35 minutes but could not take the emitter that had the cool down. Had to wait the whole hour for the time to hit 0 to take it.

Weasee

@TKB I didn't need to take that emitter to win - are you sure you have everything on island "3" ?

TKB

My bad, got it. One emitter on the corner turned back to creeper.

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

Laela

Seems I do not understand how to use black gates. With normal strategy 2500 production was not enough to push 9999.

Regallion

Quote from: Laela on January 06, 2019, 05:20:03 PM
Seems I do not understand how to use black gates. With normal strategy 2500 production was not enough to push 9999.
The 9999 emitter is meant to be a time limit: if it activated, you already failed. I know for a fact the map is beatable in under an hour, since, well, i did so and even without the use of my oversight.
Black gates are not meant to be used at all... you just plug em to be able to take the corner emitters.

Laela

I consider draw as victory then. With singularities I could control one of emitters near 9999.

Johnny Haywire

On my first attempt, I didn't notice the 9999 emitter. It would help if there were some kind of warning in the description that this map is timed.

As it is, I came close to killing the 9999 emitter - had it surrounded with AC on 3 sides but couldn't get the amount over the emitter to drop below about 250.

I really like this concept, and I love what you did with the controllable numbered connectors. Numbers are awesome. I thought it wasn't super difficult, and it's manageable on a first run as long as you understand there's a 1-hour time limit. Not a big fan of that but the variety of challenges in the the map makes up for it.

Overall, great map! Thanks for your hard work on it!  ;D
You disagree with this sentence, don't you?