Custom Map #6792: 6761 crumblers. By: builder17

Started by AutoPost, November 18, 2018, 12:51:27 PM

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AutoPost

This topic is for discussion of map #6792: 6761 crumblers


Author: builder17
Size: 144x144

Desc:
Another CSM map with unusual behavior. #Puzzle #Whats GoingOnHere #NotSoHardwithSingularity

Builder17

#1
Check spoiler for help if needed.

Spoiler
I think these blockers are fragile, you shouldn't expose them to 9 or more creeper.

It seems that every time when you get stargate "drowned" on AC it gives one free blocker.

Conclusion: Don't move blockers unless you have control over edit:whole stargate network of that color, expect green stargates.
[close]

marvinitfox

#2
This map makes no sense at all???



In the image below, WHY could I move a blocker from "A" to the indicated purple, but not from "B"
(The blocker died, of course, when it encountered deep creep)

Both A and B were yellow, completely un-creepered, and had a single "large green circle" blocker on it. By everything I know they were identical, yet only one allowed its blocker to move out?



And why can **NO** blocker be moved to the purple at "C", from anywhere?

Builder17

#3
Quote from: marvinitfox on March 10, 2019, 03:38:51 AM
This map makes no sense at all???


In the image below, WHY could I move a blocker from "A" to the indicated purple, but not from "B"
(The blocker died, when it encountered deep creep)

Sorry, I agree this map was bad idea. :) Here is line that checks for creeper:

GetTimer2 eq0 <-C 4 gt and if CurrentCoords -1 AddCreeper 30 SetTimer2 endif

"you shouldn't expose them to 9 or more creeper." Actually 4 creeper :(