Custom Map #1248: E CM Map 2. By: FOXX

Started by AutoPost, November 01, 2018, 11:15:50 AM

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AutoPost

This topic is for discussion of map #1248: E CM Map 2


Author: FOXX
Size: 486x188

Desc:
(Enemy) Custom Module Ships. Custom Module Info on Forum. Map can have Glitch (see Forum) #CMDisplay by Kajacx #TiconDefenseRange by Stickman

FOXX

I had a glitch when finalizing this Map.
Had to redo the setup of this map 3 times because of Broken stuff.
This is the best result i has so far. (map didn't break but had a glitch)
If you encounter the glitch (lasts about 5 seconds) i am sorry but after the game works as it should work.

Custom Modules Used

FRIENDLY
Black Hole
The Black Hole Module is another KeyBinding Module. It has a High BuildCost and needs a lot of Energy to Activate. When all 4 Totems are Spinning the Module is Activated. When you press the "H" Key you can LeftClick in Range to Spawn the Black Hole.
The Black Hole Sucks in Red Particles (also Doppel Bullets) and Destroys a lot of Particles when they reach the Black Hole. It ignores Blue Particles.
[close]
HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Laser
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Siege
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Tesla
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels.
[close]
Terp
With the Terp Module you can build Land :)
When the Module is Build (or before) Pressing the "T" Key Activates the Terp and you get the Yellow Build Marker.
Now you can Left MouseClick to place Land.
If you press "T" again the Build Marker turns Red and you can Delete Placed Land.  Space / Esc Deactivates the Terp. (Important)
With the "[" and "]" Keys you can Decrease and Increase Build Marker Size. (Ps -> The Terp works when Paused but after a save/load it might not work when paused.)
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ENEMY
Bomber
The Bomber Weapon launches a Bomber wich attacks Particles, Ships, Doppels and Emergent. The Bomber drops Bombs Loaded with 10 Particles each.
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Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Siege
The Siege Weapon Fires a big Energy Ball against Enemy Ships, Doppels and Emitters.
This Weapon has Very High Range but also High Buildcost and needs to Charge Up.
Also this Weapon Fires at An Angle. All Targets outside of this Angle will be ignored. So you can Aim where you want to Fire.
[close]
Strafer
The Strafer from CW3 !!
Doesn't deal High Damage but is a Multi- Weapon as it fires at Particles, Doppels, Ships and Emergent.
Low Energy Weapon.
[close]
Tesla
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels.
[close]
[close]

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS