Custom Map #6581: CSM-41. By: yum234

Started by AutoPost, September 29, 2018, 12:19:58 AM

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AutoPost

This topic is for discussion of map #6581: CSM-41


Author: yum234
Size: 144x144

Desc:
Cornucanis Style Map with Kajacx Integrated Supersemiconductor. Thanks to Imorovan, Svartmes and Weasee for posts in Forum which motivated me to create this map. #BravoCornucanis #ThanksToKajacx #GoodLuck

yum-forum

#1
In this map seems exist new unusual tricky start of game...  :)

Hint:

Spoiler
Just physical law: if one build more higher terrain in anti-creeper lake this anti-creeper will flow outside lake.  :D

Good luck!
[close]

P.S. As usual winning in game possible without using singularity weapon.

1560 maps in CW2, CW3 and PFE till now
last

Twi

These maps are a highlight of my day  :D
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

D0m0nik


Thimotty


Twi

By the way:

Spoiler
Raising the terrain level turned out to be completely useless in this one, but was vital in the next one. I think you got some streams crossed, Yum :P
[close]
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

lmorovan

I don't like to use the Singularity weapon, but had no choice here. This map is outstanding... just when I thought it can gt any better, it got BETTER. Must play it again, noticed some unusual "phenomenons" that left me bamboozled. My hats off to you, map maker god.

Hurk

i got about 15 emmiters into this one, then could not progress due to the huge imbalance the creep had in height.

Spoiler
other than terping to different heights while using singularity, how the hell do you do this one? when you cap a emitter its 10 times weaker than what it was before. i dont see any way to progress.
[close]


Loren Pechtel

Utterly stumped here.  Friendly emitters are so weak.

yum-forum

#9
Watching screenshot I can say that it was wrong strategy of using anti-creeper from blue lakes.

Usually before I start to play new game I start (without doing something) and watch several min what will be happening and analyze gameplay (what level of anti-creeper in lakes, what start delay of emitters, where I can get Multiplicators etc.) to find strategy how better to start. Then I restart game and playing... 

I can explain 2 ways how to start, but more interesting to find this ways and be happy...  :)

P.S.If new attempt will not be successful I will explain or maybe somebody can explain.
1560 maps in CW2, CW3 and PFE till now
last

Thimotty

Spoiler
When you open the first lake try to get not only the top left emiter but also the bottom left one. Then let the anti-creeper spill over yellow hole....
[close]

Hurk

Quote from: Thimotty on September 30, 2018, 12:06:53 PM
Spoiler
When you open the first lake try to get not only the top left emiter but also the bottom left one. Then let the anti-creeper spill over yellow hole....
[close]
Spoiler
i went back to the map and used some singularities to allow for that, and eventually bleed down the yellow (it was at 150, so well above me). i cannot imagine trying to do this map without singularities. with them i wasted 6 hours time (about 3 real hours)
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Iron John Logan

Great map Yum 10/10! even through it took me 15 odd number of tries before I got it

Evelynly

I usually don't have problems with these map types, but this one has me totally stumped in the beginning! Hint please!

sept1973

I've attached 2 screenshots that might help you out in the start of the level.  The first one is taken in the first few seconds after a bit of setup, and the other is a minute or so into the level.