Custom Map #1203: Ship Alooone 7. By: FOXX

Started by AutoPost, August 04, 2018, 08:58:22 AM

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This topic is for discussion of map #1203: Ship Alooone 7


Author: FOXX
Size: 424x242

Desc:
7th Map in the Series. Upgraded Scripts from Kajacx. Custom Module Pickups (Terp in this Map) and Exp gain when Destroying Enemy Units. More Info on Forum #EditStruc #FastBuild #ProximityEmitters #EmergentUp #Invisible3

FOXX

7th Map with upgraded Scripts from Kajacx.
- Module Parts Pickups added
- Exp Gain by destroying Enemy Units added

Some general info


- You Start with 3 Scrap, ShipLevel 0 and 3 LevelPoints.

- Destroying an Enemy Ship gives you 250 Exp and a 0.5 change of the Ship leaving Scrap behind.

                   EXP GAIN


Emitters        = 100
MireSpawners    =  30
StrucSpawners   =  50
ShipSpawners    = Not in Map
DoppelSpawners  = Not in Map
StunnerSpawners = 300
Ticon Defense   = 150
PRPL Core       = Not in Map

When Destroying an enemy unit there is a 0.25 % chance of a Scrap Spawn.
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- Max Shipsize Ship 1 = 8x8 Modules
               Ship 2 = 8x8 Modules
               Ship 3 = 8x8 Modules

- The 1st Level is Reached at 300 Particles. Each Next Level Increases with every 75 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.
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OPENING CONVERSATION

It´s about collecting Scrap for Upgrade Parts and Destroying Particles and Enemy Units to Level Up and Unlock more Modules.

Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

Press CTRL+SHIFT+F for the Unlock Options.
From here you can Select what Module you want to Unlock If you have the Matching Level.
Press Shift on Parts for Unlock Info.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

2 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.
-

Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.

Let's Create our Custom Ships :)
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Module Costs
































Module Costs:
ModuleScrapLevel
Lathe (L)32
Cannon (n)11
Cannon+ (N)21
Missile (m)21
Missile+ (M)22
Discharger (D)32
Engine (E)22
Grabber (B)22
Energy Tank (T)33
Reactor (R)23
Guppy (G)33
Port (P)33
Shield (S)34
MK7 (K)45
Fighter Base (F)55
Missiles+ (Y)43
Missiles (y)33
Cannons+ (Z)43
Cannons (z)33
Orbs (1)33
Convertors (2)33
Emergent Sniper (3)32
Particle Maker (4)44
Custom Reactor (5)33
Particle Bomb (6)32
CW3 Bomber (7)34
CW3 Strafer (8)34
Terp (t)32
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Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

awelord


FOXX

Quote from: awelord on August 06, 2018, 03:10:29 AM
Mr. FOXX

How to use TERP?

Hi Awelord,

When unpaused press the "T" key and you should get a little marker to place land with LeftMouseClick.
Press the "T" key again to make the Marker Red to delete placed land. Increase and Decrease size is done with the "[" and "]" key.
Press space to switch back to normal.
You can also hold the shift key in and move over the Terp Module in the list to see the description. (as you can do with every Module)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS