Custom Map #1180: Ship Alooone 4. By: FOXX

Started by AutoPost, July 13, 2018, 06:27:32 PM

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This topic is for discussion of map #1180: Ship Alooone 4


Author: FOXX
Size: 270x360

Desc:
4rd Map in the Series.. 1 StartShip & an Upgradable Ship Pickup this time Different Setup More Info on Forum Scripts by Kajacx #EditStruc #FastBuild #ProximityEmitters

FOXX

Some general info:

- You Start with 2 Scrap, ShipLevel 0 and 6 LevelPoints.

- Max Shipsize Ship 1 = 6x6 Modules
               Ship 2 = 6x6 Modules

- The 2nd Level is Reached at 50 Particles. Each Next Level Increases with every 50 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.

OPENING CONVERSATION

This time you can Create your own Custom Ship.
It´s about collecting Scrap for Upgrade Parts and Destroying Particles to Level Up and Unlock more Modules.

Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

Press CTRL+SHIFT+F for the Unlock Options.
From here you can Select what Module you want to Unlock If you have the Matching Level.
Press Shift on Parts for Unlock Info.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

3 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.
- - Max ShipSize Ship 1 = 7 Modules in Width and 7 Modules in Height.
                             Ship 1 = 8 Modules in Width and 8 Modules in Height.

Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.

Let's Create our Custom Ships :)
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Module Costs





















Module Costs:
ModuleScrapLevel
Lathe (L)32
Cannon (n)21
Cannon+ (N)22
Missile (m)21
Missile+ (M)22
Discharger (D)23
Engine (E)24
Grabber (B)24
Energy Tank (T)35
Reactor (R)24
Guppy (G)24
Port (P)25
Shield (S)36
MK7 (K)48
Fighter Base (F)68
Missiles (Y)37
Cannons (Z)37
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Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

What are these "upgrades" of which you speak?

Ramming is fun. Although a "block of armour" ship tile might be nice.
A narrative is a lightly-marked path to another reality.

FOXX

Quote from: GoodMorning on July 13, 2018, 07:04:28 PM
What are these "upgrades" of which you speak?

Ramming is fun. Although a "block of armour" ship tile might be nice.

Ghehe, you have found your strategy with these maps ;).
I have to upgrade to see if it works for the 'non ramming' players.
And there will be more Modules but idk about the Armoured Block.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Brilliand

#5
Probably should tone down the bonus build speed - ramming became OP later on.  I went for cannons at first, thinking to shoot down the enemy MK7 shots, but ramming the enemy bullets head-on turned out to be better.  Also, upgrading your ship is a great way to refill the tanks while your HQ is dead.

I never unlocked MK7s of my own.

EDIT: Yep, did a super abusive playthrough to confirm.  Give your upgradable ship a tank and some extra lathes, and it becomes capable of teleport-killing just about everything (the only exceptions being some of the mire spawners).  This doesn't seem to be true for the first map in this series.  (The bonus build speed is there in all of them, but the free energy seems to start in the third.)

Abusing the ship-rebuilding mechanic was hella fun.  Invincible teleporting lathe-tankers!

FOXX

Quote from: Brilliand on July 14, 2018, 07:38:19 PM
Probably should tone down the bonus build speed - ramming became OP later on.  I went for cannons at first, thinking to shoot down the enemy MK7 shots, but ramming the enemy bullets head-on turned out to be better.  Also, upgrading your ship is a great way to refill the tanks while your HQ is dead.
Without the FastBuild Script the gameplay is not so fun waiting for the upgraded ship to build so i choose this way. If you have more upgradable Ships on 1 map it could be removed because then you can switch ships and let 1 buid at a time for example. Later on there might be a Template for making Maps and people can setup as they desire.

QuoteI never unlocked MK7s of my own.

EDIT: Yep, did a super abusive playthrough to confirm.  Give your upgradable ship a tank and some extra lathes, and it becomes capable of teleport-killing just about everything (the only exceptions being some of the mire spawners).  This doesn't seem to be true for the first map in this series.  (The bonus build speed is there in all of them, but the free energy seems to start in the third.)
True, in fact
Spoiler
you don't have to upgrade at all to win these maps
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And these maps should be playable for all players -> main reason my maps are the way they are.

QuoteAbusing the ship-rebuilding mechanic was hella fun.  Invincible teleporting lathe-tankers!
and thats what its all about -> having fun :)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Tashen

I wanted to keep upgrading ship 0, but it wouldn't let me upgrade the way I wanted to I used the other ship.  I tried to unlock more items (the module with all of the cannons, particle beams, and one other beam) but it wouldn't let me unlock anything else at all after I unlocked this much stuff.  So I just overkilled it with the MK7's to make me happy. 






Tashen

hmm, it's not letting post the pic of my ships.




Tashen


FOXX

Quote from: Tashen on July 16, 2018, 10:21:57 AM
I wanted to keep upgrading ship 0, but it wouldn't let me upgrade the way I wanted to I used the other ship.  I tried to unlock more items (the module with all of the cannons, particle beams, and one other beam) but it wouldn't let me unlock anything else at all after I unlocked this much stuff.  So I just overkilled it with the MK7's to make me happy. 


Hi Tashen,

For each map i have an overview of all the modules.
click -> http://knucklecracker.com/forums/index.php?topic=29660.msg173441#msg173441 and click on the spoiler with Module Costs.
There you can see that the Module you wanted to Unlock costs 7 Level Points and you had 6 left so that's why it didn't unlock.

When playing the Map you can see the costs when you hover over a module and then press shift.
So technically you could unlock another module.

Greets
FOXX



The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS