Custom Map #5629: GSM-02. By: yum234

Started by AutoPost, March 30, 2018, 03:36:51 PM

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This topic is for discussion of map #5629: GSM-02


Author: yum234
Size: 99x129

Desc:
Map for weekend from me! #GoodLuck

yum-forum

#1
Very hard map if you don't use special scenario of game.!
And this time - no hints. Sorry!
FOR EXPERTS. ONLY.
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

I think it's bugged.

The drones were very hard to defend against but I finally got defenses up--and then a drone showed up that wiped a third of my base and wouldn't die.  It had little health left but hit after hit after hit didn't finish it off.

D0m0nik

Iv'e not been able to kill a ghost without AC in any of this type of map, snipers and cannons ignore them for me.

BilboGCL

As long as the drones are shielded, you can't kill them, only AC does so...
This map is maybe a bit large, at least I have a lot of lag here (in total, this is the second map I see a bigger lag...)
Concerning the map itself - Right now I have no idea, I feel a bit rushed...

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

Tjgalon

Man, this one was way easier then the first one, I was surprise, though still dislike off map enemies.
Still not sure the proper way to deal with drones, but I manage to beat the map though.

yum-forum

Quote from: Loren Pechtel on March 30, 2018, 06:51:23 PM
I think it's bugged.

The drones were very hard to defend against but I finally got defenses up--and then a drone showed up that wiped a third of my base and wouldn't die.  It had little health left but hit after hit after hit didn't finish it off.

Map experimental. I only use GSM template from Grabz (like PAC template).
Maybe Grabz can answer...
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Managed to take out everything but the bottom left emitter and ghost house in the first few minutes but then cannot for the life of me work out how Shingetsu got those last units so quickly! Another great puzzle, really enjoying these Yum.

On Grabz' template though, that invisible unit in the top left (core I guess) is annoying but nevermind. On the ghosts what determines if they have a shield or not? Sometimes I open up a room and they all loose the shield and sometimes they do not. Seems random.

GoodMorning

The shield should drop when the drone has a connection to the CN - but for efficiency, the CRPL checks if the gateway that spawned the drone has a path. So if you destroy the gateway first, it breaks.

Unless it's been updated.
A narrative is a lightly-marked path to another reality.

cmm

I've tried everything and just can't sort out how to finish this map....Can someone give me the spoiler please?  I can not get the bottom left corner.  I have been reading here about the drone needs to connect to the CN.  I don't know what that means. 

yum-forum

#10
Quote from: cmm on April 01, 2018, 10:59:39 AM
I've tried everything and just can't sort out how to finish this map....Can someone give me the spoiler please?  I can not get the bottom left corner.  I have been reading here about the drone needs to connect to the CN.  I don't know what that means.

Thank You for question and playing game! You are wellcome!  :)

Concerning questions:
1. If You place CN and there are exist path for drones in direction to CN this drones running to CN and try to attack it. If You place CN in closed area without path to CN this drones cannot understand where to move and You can see red bubble on its. And You cannot kill drones by snipers!
2. About "invisible enemy" (invisible core) at the up/left side (near boundary outside map). You easy can find it using nullifier. Click "nullifier" and try to find place at the up/left where circle around nullifier became white color.

Good luck!  :)

P.S. And I understand how to solve problem with this "invisible core" and, hope, in next GSM-04 will be not necessary to look for it...
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

The bottom left units are just killed with a nullifier, getting there takes brute force.

Thimotty

Very pleasant map. I like the idea of closed squares a lot :)
Didn't know about that invisible enemy and was going to post it lika a bug :)

Tjgalon

Quote from: yum-forum on April 01, 2018, 12:26:49 PM
Quote from: cmm on April 01, 2018, 10:59:39 AM
I've tried everything and just can't sort out how to finish this map....Can someone give me the spoiler please?  I can not get the bottom left corner.  I have been reading here about the drone needs to connect to the CN.  I don't know what that means.

Thank You for question and playing game! You are wellcome!  :)

Concerning questions:
1. If You place CN and there are exist path for drones in direction to CN this drones running to CN and try to attack it. If You place CN in closed area without path to CN this drones cannot understand where to move and You can see red bubble on its. And You cannot kill drones by snipers!
2. About "invisible enemy" (invisible core) at the up/left side (near boundary outside map). You easy can find it using nullifier. Click "nullifier" and try to find place at the up/left where circle around nullifier became white color.

Good luck!  :)

P.S. And I understand how to solve problem with this "invisible core" and, hope, in next GSM-04 will be not necessary to look for it...

Oh, so if the drone can't see the cn, then they can't be attack by sniper and only dmg by the anti-creeper then?

Thimotty

You can always throw few cannons in their way :)