Custom Map #1112: CM Map 30. By: FOXX

Started by AutoPost, March 24, 2018, 08:12:19 PM

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AutoPost

This topic is for discussion of map #1112: CM Map 30


Author: FOXX
Size: 240x420

Desc:
Custom Module Map 30 -> The MicroRift Module See Forum for Info #EnemyMK7Shots

FOXX

#1
In Map 30 we have MicroRift Module [by Bluebolt]


MicroRift Module Stats

Range (Port Range) = 50  Amped = 60
Energy Use         = As Needed
Energy Increase    = 2x  Amped = 2.5x
BuildCost =50
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MicroRift Colours

green = recieving
red = giving
blue = stabalised
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Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
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ChaosMaster130

To be honest, I'm still not sure what exactly the micro rift actually did.
Could you try explaining it more in-depth by any chance? Thanks :)
Spamming my Up+B Special since 1999!

FOXX

Quote from: ChaosMaster130 on March 24, 2018, 09:49:29 PM
To be honest, I'm still not sure what exactly the micro rift actually did.
Could you try explaining it more in-depth by any chance? Thanks :)

Sure ChaosMaster130, although an in-depth explanation won't be needed. (Don't really know how it works)
But the MicroRift Increases the output of a Port meaning it needs only a bit of energy from a mine to increase the amount of energy goint out of the Module / Port.

In this Image it is shown clearly -> small amount of energy going in and a stream of energy going out.

Hope this helps.

Greets
FOXX
The FPAF
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Builder17

Quote from: FOXX on March 25, 2018, 09:31:27 AM

The MicroRift Increases the output of a Port meaning it needs only a bit of energy from a mine to increase the amount of energy goint out of the Module / Port.

Sounds like Microrift will be useful in maps with low energy income, is it infinite energy if used in loop?

FOXX

Quote from: Builder17 on March 25, 2018, 09:58:08 AM

Sounds like Microrift will be useful in maps with low energy income, is it infinite energy if used in loop?

Don't know about that Builder17 -> i can send you the script to look at?

And the Module still needs 30 Energy to build so you have to calculate this into the map. Or change it somehow.

Greets FOXX
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Including  CUSTOM MODULE MAPS & SHIPS

Builder17

Quote from: FOXX on March 25, 2018, 12:13:35 PM
Don't know about that Builder17 -> i can send you the script to look at?

Sounds good, thanks. :)

bluebolt

It, itself, acts like a port between other microrifts Once all the microrift ships have been filled, some energy will be lost(very little), but you won't gain any. It's a standalone module! But ports are still useful as  a way to transfer energy between ships without the module equipped,
Even YOU may survive an apocalypse! Fight back against the creeper today!

bluebolt

I still need to play the map to see if it actually has range though :p
Even YOU may survive an apocalypse! Fight back against the creeper today!

FOXX

i didn't even try the module without a port. and maybe this map is not the best map to test the range.
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