Custom Map #5603: Windswept Ravine. By: Redbaron

Started by AutoPost, March 21, 2018, 08:32:14 PM

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AutoPost

This topic is for discussion of map #5603: Windswept Ravine


Author: Redbaron
Size: 198x99

Desc:
Defend this wind swept ravine at all costs commander. Beware of the digitalis and leaking guns. Decide were best to defend your area until you can prevail. There is limited aether you can syphon from a safe location. Use it well...

cornucanis

Fun and challenging map! A few hints to save some time...

Spoiler

You can fly one of your CNs over the totems in the middle to power up several of them early on and get the aether flowing quickly. Use this to your advantage! With 1 range upgrade you can keep the digi from spreading down the middle hallway using a line of cannons on either side and a few strafers targeting the middle strand. With 2 range upgrades, though, can can nix the strafers and things become much simpler.

At some point you may reach a stalemate and wonder what to do. Well, if you can manage to send enough cannons in the cut off the digi at the source (and keep sending them to keep it cut off) things will get much simpler for you. You'll find that without the digi to spread the creeper, a window will quickly open up on the east end of the map for your nullifier due to the wind effect.
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D0m0nik

Brilliant map. I got to 17 mins (1 hour play time) and let the digitalis through some how. No saves. Rookie! Try again another day.

nvivo

Really good map, hard at first but then it's fun and easy.. Too bad it's so down rated.

Some spoilers:

Spoiler

The creeper in the middle is pushed to the left of the map, so it won't flow to top/bottom quickly. Use the initial time to build power and then digitalis turrents. You don't have to worry about creeper too soon.
Once you're set, put some guppies for each 3 totems. Put them far away and don't upgrade move speed, so they can recover while flying.
Then just remember there is a flow to the left, so the right is easily cleanable.
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