Custom Map #1031: CM Map 12. By: FOXX

Started by AutoPost, January 12, 2018, 03:34:36 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1031: CM Map 12


Author: FOXX
Size: 344x288

Desc:
Custom Module Map 12 -> The P4 Particle Bomb See Forum for Info #EnemyMK7Shots

FOXX

In Map 12 we have The P4 Particle Bomb Module [by Nicant]

P4 Particle Bomb Stats

Energy Use      = 0 (when build)
Particle Bomb   = 60 - 80
BuildCost   = 50
[close]

Different Emitters
There are 2 Types of Different Emitters in this Series.

1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

isj4

It took me a while to guess what the P4 actually did, but then I found the P4 ships very useful for ramming into doppels.

One thing I like about these "demo" maps is that the enemies don't respawn. It is great positive feedback when an enemy doppel/ship is dead you know it stays dead.
Your puny map is no match for my Turtle Power!

FOXX

Quote from: isj4 on January 14, 2018, 11:13:06 AM
It took me a while to guess what the P4 actually did, but then I found the P4 ships very useful for ramming into doppels.

Hi Isj4,

Maybe you have overlooked the Ship Pickup Message.
Message

With the P4 Particle Bomb Module you have your Ramming Module.
This Module is Packed with Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
But at least you know now :)

QuoteOne thing I like about these "demo" maps is that the enemies don't respawn. It is great positive feedback when an enemy doppel/ship is dead you know it stays dead.

Yeah, an idea i used in some previous maps and decided to do this in my CM Maps.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS