[Corporation] The United Earth Space Operations (UESO)

Started by Grand Teki, January 05, 2018, 09:09:34 AM

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Grand Teki

TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

theachevah

II=Begin Transmission=II
Greetings, Teki. it is of our concern that we detected ships of yours docking in Colony ZT-0341, our furthermost Colony as of now, without registration.
We recognize you are allies of ours and such, but it also seems logical to assume your behaviour as intrusive.

We will not take actions against you, but please, notify us whenever you get to visit any of our colonies. It is so you dont take us by surprise one day-
And so Alexander does not assume you are hydraxils...
That too. that cannot end well...

II=End Transmission.=II
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

cpaca

Sending mail 
Double recipients: 
UESO 
Tierra Prima Collective 
[list ends] 
 
Hmm. I've detected a problem here. 
You see, I recieved a transmission from UESO as a request to go kill some Hydraxil. 
But, and I quote, here's the line where it states where to go: 
"
Here are the coordinates: TP-834<Colony ZT-0341>
Show the Hydraxil who's the boss!
" {Quote ends} 
Now, some database searching shows that ZT-0341 is owned by Tierra Prima Collective 
Unfortunately, warp engines have already been engaged. It's far easier to tell you I'm arriving in an hour than it is to shut off the warp engines. 
 
So... we have a dilemma here. 
Being that I am attempting to/have created an alliance with both of you, I have no idea whose side to take. 
Which is why this is a double-recipient transmission. 
 
Also, if hydraxil really is there... 
[Data sent] 
Try getting them into those very specific coordinates, as I'll be warping in close to there. Maybe even ontop of there. 
Also, don't put your ships there. They'll blow up. 

End mail.  [/list]
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

#18
Spoiler
Quote from: cpaca on January 07, 2018, 09:31:39 PM
Sending mail 
Double recipients: 
UESO 
Tierra Prima Collective 
[list ends] 
 
Hmm. I've detected a problem here. 
You see, I recieved a transmission from UESO as a request to go kill some Hydraxil. 
But, and I quote, here's the line where it states where to go: 
"
Here are the coordinates: TP-834<Colony ZT-0341>
Show the Hydraxil who's the boss!
" {Quote ends} 
Now, some database searching shows that ZT-0341 is owned by Tierra Prima Collective 
Unfortunately, warp engines have already been engaged. It's far easier to tell you I'm arriving in an hour than it is to shut off the warp engines. 
 
So... we have a dilemma here. 
Being that I am attempting to/have created an alliance with both of you, I have no idea whose side to take. 
Which is why this is a double-recipient transmission. 
 
Also, if hydraxil really is there... 
[Data sent] 
Try getting them into those very specific coordinates, as I'll be warping in close to there. Maybe even ontop of there. 
Also, don't put your ships there. They'll blow up. 

End mail.  [/list]
[close]
II=Message Received=II

II=Begin Transmission.=II

Greetings. Although it is true that there were hydraxils on colony ZT-0341, now dealt with. (props to alexander and Larcwyde.)
[see the HDF's page]
we do not know why is it that they referenced such colony. that is to s-

(distant) what? i am in the middle of a conv- ...oh? is that so? thank you for giving me that bit of information.

There appears to have been a misunderstanding. Teki's ships were not docking  on the colony, they were docking on the station sent to defend the colony. ...yeah, i will send an apology right now...

about alliances, as long as you are an enemy to the hydraxils, you are A-Ok for me.

good thing you notified us about your arrival.

(distant)
Alexander! there will be visitors on colony ZT-0341! get everything ready for their arrival!
F{LIPP}ING... AGAIN?! COME ON!
nonono, they are friendly visitors!
oh thank god... i will send a transmission to the newly fortified Colony ZT-0341 to NOT shoot the next ship that comes.
...good.

Alright, so we will be expecting your arrival for whenever it is you will come.
Excuse Larcwyde's absence on this transmission, one of the workers accidentally spilled coffee on him and is now undergoing repairs. (I F{lipp}ing fired that guy the cycle after.)

... speaking of ships, did you see the new ship we merged with your 'GrabberG2' with the module with one of Cole's emitters that you made? it is in our Update Logs as of now. just wanted to point it out. (I merged them.)

II=End Transmission=II
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

Grand Teki

Cpaca's message
Quote from: cpaca on January 07, 2018, 09:31:39 PM
Sending mail 
Double recipients: 
UESO 
Tierra Prima Collective 
[list ends] 
 
Hmm. I've detected a problem here. 
You see, I recieved a transmission from UESO as a request to go kill some Hydraxil. 
But, and I quote, here's the line where it states where to go: 
"
Here are the coordinates: TP-834<Colony ZT-0341>
Show the Hydraxil who's the boss!
" {Quote ends} 
Now, some database searching shows that ZT-0341 is owned by Tierra Prima Collective 
Unfortunately, warp engines have already been engaged. It's far easier to tell you I'm arriving in an hour than it is to shut off the warp engines. 
 
So... we have a dilemma here. 
Being that I am attempting to/have created an alliance with both of you, I have no idea whose side to take. 
Which is why this is a double-recipient transmission. 
 
Also, if hydraxil really is there... 
[Data sent] 
Try getting them into those very specific coordinates, as I'll be warping in close to there. Maybe even ontop of there. 
Also, don't put your ships there. They'll blow up. 

End mail.  [/list]


I said that so you'd go there to save the others currently under attack.
You don't need to warp there anymore. The Collective has dealt with the Hydraxil problem.


Achevah's message
Quote from: theachevah on January 07, 2018, 10:17:28 PM
Spoiler
Quote from: cpaca on January 07, 2018, 09:31:39 PM
Sending mail 
Double recipients: 
UESO 
Tierra Prima Collective 
[list ends] 
 
Hmm. I've detected a problem here. 
You see, I recieved a transmission from UESO as a request to go kill some Hydraxil. 
But, and I quote, here's the line where it states where to go: 
"
Here are the coordinates: TP-834<Colony ZT-0341>
Show the Hydraxil who's the boss!
" {Quote ends} 
Now, some database searching shows that ZT-0341 is owned by Tierra Prima Collective 
Unfortunately, warp engines have already been engaged. It's far easier to tell you I'm arriving in an hour than it is to shut off the warp engines. 
 
So... we have a dilemma here. 
Being that I am attempting to/have created an alliance with both of you, I have no idea whose side to take. 
Which is why this is a double-recipient transmission. 
 
Also, if hydraxil really is there... 
[Data sent] 
Try getting them into those very specific coordinates, as I'll be warping in close to there. Maybe even ontop of there. 
Also, don't put your ships there. They'll blow up. 

End mail.  [/list]
II=Message Received=II

II=Begin Transmission.=II

Greetings. Although it is true that there were hydraxils on colony ZT-0341, now dealt with. (props to alexander and Larcwyde.)
[see the HDF's page]
we do not know why is it that they referenced such colony. that is to s-

(distant) what? i am in the middle of a conv- ...oh? is that so? thank you for giving me that bit of information.

There appears to have been a misunderstanding. Teki's ships were not docking  on the colony, they were docking on the station sent to defend the colony. ...yeah, i will send an apology right now...

about alliances, as long as you are an enemy to the hydraxils, you are A-Ok for me.

good thing you notified us about your arrival.

(distant)
Alexander! there will be visitors on colony ZT-0341! get everything ready for their arrival!
F{LIPP}ING... AGAIN?! COME ON!
nonono, they are friendly visitors!
oh thank god... i will send a transmission to the newly fortified Colony ZT-0341 to NOT shoot the next ship that comes.
...good.

Alright, so we will be expecting your arrival for whenever it is you will come.
Excuse Larcwyde's absence on this transmission, one of the workers accidentally spilled coffee on him and is now undergoing repairs. (I F{lipp}ing fired that guy the cycle after.)

... speaking of ships, did you see the new ship we merged with your 'GrabberG2' with the module with one of Cole's emitters that you made? it is in our Update Logs as of now. just wanted to point it out. (I merged them.)

II=End Transmission=II
[close]

Sorry that we didn't say we're coming. The Hydraxils were shooting everyone and we noticed that and jumped in to try saving everybody. We failed, we knew the next fleet that we could send that would destroy this superdreadnough would arrive too late.

non-RP
Something funky is going on with the spoilers.
[close]
[close]
[close]
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

Keeper Decagon

"For me, there is no honour or glory. No praise to be had for what I do. I fulfill my purpose for the protection of all... neither of us are going to make it out of here alive." - ?? ??, 145th CE

Grand Teki

Quote from: Keeper Decagon on January 08, 2018, 01:27:31 PM
Quote from: Grand Teki on January 08, 2018, 12:13:43 PM
The Collective has dealt with the Hydraxil problem.

OOC: *cough* Cooperative *cough*
non-RP
*Cough* Custom maps before the forum corp *Cough*
[close]
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

cpaca

Using sustained transmission connection. 
 
Hello. Do you mind if I could stay at Earth 2 for a bit? I have nothing to do, and I want to attempt to make my own modular space station that can attach to yours. 
 
P.S. give me precise coordinates, and nearby things will be destroyed if they aren't evacuated so don't give me Earth 2 coordinates exactly unless you're fine blowing it up.   
 
*Transmission repeat activate*
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

Quote from: cpaca on January 12, 2018, 04:08:09 PM
Using sustained transmission connection. 
 
Hello. Do you mind if I could stay at Earth 2 for a bit? I have nothing to do, and I want to attempt to make my own modular space station that can attach to yours. 
 
P.S. give me precise coordinates, and nearby things will be destroyed if they aren't evacuated so don't give me Earth 2 coordinates exactly unless you're fine blowing it up.   
 
*Transmission repeat activate*

({[{In other words, not the actual planet's coordinates, but rather nearby coordinates)]}]
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

Grand Teki

Quote from: cpaca on January 12, 2018, 04:08:09 PM
Using sustained transmission connection. 
 
Hello. Do you mind if I could stay at Earth 2 for a bit? I have nothing to do, and I want to attempt to make my own modular space station that can attach to yours. 
 
P.S. give me precise coordinates, and nearby things will be destroyed if they aren't evacuated so don't give me Earth 2 coordinates exactly unless you're fine blowing it up.   
 
*Transmission repeat activate*
Finally manageable quoting

I don't mind, you'd be welcome if you'll ever come here.

Yeah, here are the coordinates: MASS-WARP-AREA-0017. This will take you to a massive area of empty space with ships arriving everywhere and teleporting away, you'll be jumped to a clear, populated area around Earth 2 by our warp-director in a moment after your arrival.

Expect to see benign particles around here, the Tierra Prima Collective converted and enhanced our captured particulate structures. Also, don't be scared if you see an emitter being massaged. Don't ask.
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

cpaca

Quote from: Grand Teki on January 13, 2018, 07:56:37 AM
Quote from: cpaca on January 12, 2018, 04:08:09 PM
Using sustained transmission connection. 
 
Hello. Do you mind if I could stay at Earth 2 for a bit? I have nothing to do, and I want to attempt to make my own modular space station that can attach to yours. 
 
P.S. give me precise coordinates, and nearby things will be destroyed if they aren't evacuated so don't give me Earth 2 coordinates exactly unless you're fine blowing it up.   
 
*Transmission repeat activate*
Finally manageable quoting

I don't mind, you'd be welcome if you'll ever come here.

Yeah, here are the coordinates: MASS-WARP-AREA-0017. This will take you to a massive area of empty space with ships arriving everywhere and teleporting away, you'll be jumped to a clear, populated area around Earth 2 by our warp-director in a moment after your arrival.

Expect to see benign particles around here, the Tierra Prima Collective converted and enhanced our captured particulate structures. Also, don't be scared if you see an emitter being massaged. Don't ask.


Using sustained connection. 
 
Alright, i'm here now. 
I'll take a guess what the massaged emitter is: You're allies with Tierra Prima Collective, they sent you a sentient emitter because of Cole's new divison, and you created "emitter massaging" devices or something like that. 
 
Yeah, i'm allies with Tierra Prima Collective too. It's an alliance triangle going on here. 
 
I'm putting the planet into orbit around the star. 
 
I believe I stated I created a ship for use on your custom ships; I call it the Energy Station Y-Attachment 
Designed to connect to Energy Station Y on any part of it, but I would reccomend the "left" and "right" parts. 
 
Sending an escort crew over now. 
 
*transmission repeats* 
 
[4WB=true] 
Energy Station Y involves Custom Modules. 
Here's what you need to do to be able to use Energy Station Y:
Download the .PRPL's . Now go to the map folder: This should be at C:\Users\[YOUR NAME]\Documents\My Games\particlefleet\editor\[MAP NAME] 
Open up the "scripts" folder. Now put all of the .prpl files into the "scripts" folder 
 
Now go into the game. You'll need to add a PRPL core. If this PRPL core is ever destroyed, then custom ships stop working. That can [now that I think of it] be a cool mechanic but for now I'd suggest making the PRPL core no-win-required unbreakable. 
 
In the editor settings of the PRPL core, apply the "CustomStationYEnergyAdder.prpl" and remember to click "add" so that it works, unlike someone else whose name shall not be mentioned but you know who you are. 
 
Now, in the map settings, go to "Custom Images" and click the 128x128 box.  In the box labelled Custom1_128 click the "+" or "add" or whatever it is, and add the GlobalEnergyMaker.png 
 
Finally, in File Explorer, go to C:\Users\[NAME]\Documents\My Games\particlefleet\ships and add CustomStation Y Energy.dat 
 
Now you can add that ship to your map. 
Change the ship's name and the PRPL stops working. :P 
[4WB=false]
 
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

Grand Teki

quotes
Quote from: cpaca on January 13, 2018, 01:24:38 PM
Quote from: Grand Teki on January 13, 2018, 07:56:37 AM
Quote from: cpaca on January 12, 2018, 04:08:09 PM
Using sustained transmission connection. 
 
Hello. Do you mind if I could stay at Earth 2 for a bit? I have nothing to do, and I want to attempt to make my own modular space station that can attach to yours. 
 
P.S. give me precise coordinates, and nearby things will be destroyed if they aren't evacuated so don't give me Earth 2 coordinates exactly unless you're fine blowing it up.   
 
*Transmission repeat activate*
Finally manageable quoting

I don't mind, you'd be welcome if you'll ever come here.

Yeah, here are the coordinates: MASS-WARP-AREA-0017. This will take you to a massive area of empty space with ships arriving everywhere and teleporting away, you'll be jumped to a clear, populated area around Earth 2 by our warp-director in a moment after your arrival.

Expect to see benign particles around here, the Tierra Prima Collective converted and enhanced our captured particulate structures. Also, don't be scared if you see an emitter being massaged. Don't ask.


Using sustained connection. 
 
Alright, i'm here now. 
I'll take a guess what the massaged emitter is: You're allies with Tierra Prima Collective, they sent you a sentient emitter because of Cole's new divison, and you created "emitter massaging" devices or something like that. 
 
Yeah, i'm allies with Tierra Prima Collective too. It's an alliance triangle going on here. 
 
I'm putting the planet into orbit around the star. 
 
I believe I stated I created a ship for use on your custom ships; I call it the Energy Station Y-Attachment 
Designed to connect to Energy Station Y on any part of it, but I would reccomend the "left" and "right" parts. 
 
Sending an escort crew over now. 
 
*transmission repeats* 

[How to use the custom module]
[close]

The Tierra Prima Collective flipped our captured particulate structures, and Cole "put a little bit of himself in them" so they can operate together, not just emit particles randomly.

Talking about alliances, have you joined the Union yet?

Thank you, the ships are working perfectly.


non-RP
What is [4WB]?
[close]
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

Grand Teki

 ---Warning! Intel suggests that multiple UESO vessels were captured by the Hydraxil Collective and they are planning to attack us! Awaiting orders.---

 Took 'em long enough. What are we dealing with?

 Give me a second...
---Displaying scanner image---



 OF COURSE IT HAD TO BE THE ING SHIPYARD BECAUSE WHAT THE  ELSE

 Teki Teki Teki Teki Teki, calm down please. You remember we have our own secret weapon against them that we want to surprise Ach Sim and Arc with?

 Yeah, but you probably don't know the feeling of taking years to finally develop a shipyard just so that it gets stolen. Whatever, behold! Cole's Mobile Emitter!




 HAHAHAHAHAHAHA! Take this, red scum!

non-RP
The ship and scripts will be attached to a post on the first page for custom ships. Try it for yourself TheAchevah!
Major thanks to the following people:

  • Cpaca for the original "Sprayer" script;
  • FOXX for trying to figure out how to make it work in a circle instead of a half circle;
  • My luck for not having to fiddle with the code for longer than 5 minutes to get it right.
[close]
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.

theachevah

custom emitter
Quote from: Grand Teki on January 05, 2018, 09:11:33 AM
Mobile Emitter

  • Name: Mobile emitter
  • Module cost: 20
  • Size: 5x5
  • Ability: Essentially an emitter in a module that looks like an emitter.



Major thanks to the following people:

  • Cpaca for the original "Sprayer" script;
  • FOXX for trying to figure out how (and giving me a chance) to make it work in a circle instead of half a circle;
  • My luck for not having to fiddle with the code for longer than 5 minutes to get it right.
[close]


All custom module containing ships are attached below!
[close]
({[{Hmm... i have an idea for this emitter module...}]})
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

Grand Teki

Quote from: theachevah on January 19, 2018, 02:11:42 PM
custom emitter
Quote from: Grand Teki on January 05, 2018, 09:11:33 AM
Mobile Emitter

  • Name: Mobile emitter
  • Module cost: 20
  • Size: 5x5
  • Ability: Essentially an emitter in a module that looks like an emitter.



Major thanks to the following people:

  • Cpaca for the original "Sprayer" script;
  • FOXX for trying to figure out how (and giving me a chance) to make it work in a circle instead of half a circle;
  • My luck for not having to fiddle with the code for longer than 5 minutes to get it right.
[close]


All custom module containing ships are attached below!
[close]
({[{Hmm... i have an idea for this emitter module...}]})

non-RP
In the script the emitter's delay, particle strength and particle lifetime can be modified. IDK how to make it home in on enemy ships tho :/
[close]
TFW quarantie
I'm @Grand Teki#2977 on Discord.

Behind these googly eyes, lies an introvert.