Custom Map #5229: CWDig Introduction. By: cornucanis

Started by AutoPost, January 02, 2018, 08:28:12 AM

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yum-forum

Some history how it was:

1. Historical for me map 5229. Here in Forum I first time introduced name CSM (Cornucanis Style Map). 

2. Cornucanis created for me template (like for PAC maps)

3. I suggested negative Spore Tower

4. Then I suggested several settings for mapmakers like start delay of flip emitters etc.

5. Then I suggested concept of Stargates with different colors

6. Cornucanis added his new element - black holes

7. Then I suggested modification of gates (white and blue) - only anti-creeper or creeper can pass through its

8. Was introduced monitor developed by Kajacx and Cornucanis

9. I suggested new semiconductor unites and Kajacx created and integrated its in KISS

10. Hope, we will continue...  :)

1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Hey Cornucanis, I saw your post on one of Yum's maps and decided to start from the beginning of these maps. This is such a cool concept and I'm really glad you (and Yum, et al) continued making these! I liked CW2 okay, but prefer the CW1 & CW3 formats so when I first saw your design I figured it wasn't my style. I'm happy to admit I was wrong though - your scripting ability & creativity introduced a really cool concept to the game!

Thanks so much for your maps & scripts!  ;D ;D ;D
You disagree with this sentence, don't you?

cornucanis

Quote from: Johnny Haywire on December 14, 2018, 10:33:29 AM
Hey Cornucanis, I saw your post on one of Yum's maps and decided to start from the beginning of these maps. This is such a cool concept and I'm really glad you (and Yum, et al) continued making these! I liked CW2 okay, but prefer the CW1 & CW3 formats so when I first saw your design I figured it wasn't my style. I'm happy to admit I was wrong though - your scripting ability & creativity introduced a really cool concept to the game!

Thanks so much for your maps & scripts!  ;D ;D ;D

Haha yeah it was pretty heavily inspired by certain maps in CW2 where you use AC emitters as your main weapon, I wanted to see how that would translate to CW3 since I didn't like the lack of AC based maps in Colonial Space. In fact, my very first post on the forum was about the lack of AC emitters in CW3. I thought the mode was more or less a dud though given the ratings I got on my maps, until yum breathed new life into it with his ideas and amazing maps. He really has a way of making maps which play to the strengths of the mode in ways I just couldn't seem to do. I will say though that if you continue playing my maps I wish you the best of luck with Claustrophobia, the map I made just to see how hard of a map I could make with the game mode  ;)

Other mapmakers have made maps using the template too, but they're a bit hard to find since people don't all call them the same name like people do with PAC. A few mapmakers who I know have used the game mode: builder17, Iron John Logan, Aesher, teknotiss

Johnny Haywire

Ha! funny you mentioned "Claustrophobia" - I just finished it and posted on the forum. Great map, m8!

Yeah, I love AC too. I think the very few maps I made were all AC and/or spore maps for the most part. And I'm too analytical to be overly creative like Yum. You're right - he really has a way of taking something cool and making it even cooler. His PF maps are great too.

Well, feel free to make those difficult maps if ya wanna. I for one enjoy them!
You disagree with this sentence, don't you?