Custom Map #5173: 100 Spores Every 100 Seconds. By: BermanPost

Started by AutoPost, December 23, 2017, 04:37:00 PM

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AutoPost

This topic is for discussion of map #5173: 100 Spores Every 100 Seconds


Author: BermanPost
Size: 255x255

Desc:
EXPERT ONLY Brutal start, Brutal push foward, Brutal end game... followed by some small clean up. 100 Spores Every 100 Seconds with 100 payload (no grace period) 100 Runners with 100 payload per nest (3) popping out 1 per second Digitalis that pushes well past the land No-Fly zones ...Brutal

chwooly

I am not even going to attempt this 1, I just wanted to say thanks for the honest description.


Cheers and Merry Christmas
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

Lag. And lots of it.

Probably related to a dense-packed network on the starting island.

Else, good once I had the start. I'm not good enough to hold it from the beginning, but I can rebuild a powergrid in less than 100 seconds. (I.e. I can power the beams, but not build them in the same wave-interval.
A narrative is a lightly-marked path to another reality.

Fogmoz

Well this is just thoroughly un-fun, lol.

I put in a good dozen or so different tries before noticing some AC where creeper definitely should've landed... not sure how to replicate it though. Regardless, there are some shenanigans going on and i've neither the time nor the patience to sort it out tonight. Hopefully someone else figures it out by the time I come back after the holidays.

Cheers!

GoodMorning

My method:
Spoiler

Double line of Collectors and evenly spaced CNs.
Beams, as many as possible.
Delete the Collectors before the tower fires.
Finish charging beams from CNs until at least the middle-bottom of the island is carpeted.
Then build a new Collector powergrid, having stopped Beam resupply.
Turn the Beams back on, and they can recharge in time for the next wave. After that, all else follows.
[close]
A narrative is a lightly-marked path to another reality.

sanbis


yum-forum

SUPER HARD GAME with EXTREMELY TRICKY START! But with good logic!
Thank You for hard work! 10/10 from me!  :)
1560 maps in CW2, CW3 and PFE till now
last

Sorrontis

Fun little map. I messed up the start too many times, but I got it. Now just a matter of knocking out a few things and then its over. TOmorrow mornng I'll get it done.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik

Great map, enjoyed this a lot. I use the GoodMorning method (I seem to be doing this a lot lately  ;)).

Spoiler
I then made getting 3 guppys to each set of totems a priority. I used 4 berthas firing at 5 sec intervals to aid the taking of the 100 square islands and then used a while fleet of berthas with timed shots to disable and take out large areas of digitalis. The end game was quite easy.
[close]

TLFP

Quote from: Fogmoz on December 23, 2017, 10:16:04 PM
Well this is just thoroughly un-fun, lol.

I put in a good dozen or so different tries before noticing some AC where creeper definitely should've landed... not sure how to replicate it though. Regardless, there are some shenanigans going on and i've neither the time nor the patience to sort it out tonight. Hopefully someone else figures it out by the time I come back after the holidays.

Cheers!
Basic math indicates that 100 spores with 100 payload each is 10000 levels of creeper. The cap for creeper is slightly over 2000 levels. Theoretically, it should be possible to build only one collecter and have insane levels of anticreeper due to the creeper-anticreeper flip. Haven't tried this map, personally it looks like I won't be able to complete it within the year. I really don't know.
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

Sorrontis

Nope, it does not do the creeper-anticreeper flip. just tied it.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Build three or four Rectors instead, perhaps?

10000 < 2048 + 4096 + 4096, and so the Creeper will flip twice and not quite a third time. This leaves about 2K Creeper.

2048 = none to conversion point, 4096 = conversion (lower) to conversion (upper).
(Yes, those numbers aren't quite right, but are to make the point.)

Whereas three Reactors will get 3000-odd Creeper apiece, and so will each reach conversion density, but "only just".
Four could work even better, if the Spores distribute close to evenly.
A narrative is a lightly-marked path to another reality.

ea3401

Quote from: TheLongFellowPLAYER on December 27, 2017, 10:31:01 PM
Basic math indicates that 100 spores with 100 payload each is 10000 levels of creeper. The cap for creeper is slightly over 2000 levels.

Good idea, but creeper conversion starts at 2^31 = 2147M, which is far away from 100 x 100 = 10k.

GoodMorning

Yes, but...

Internally, Creeper is an integer, but we see 'float' Creeper. This is done by simulating 1.0 float Creeper as 1000000 integer Creeper. So 2147 float Creeper is 2147M, in the units of CW2.

In integers, each of the 100 Spores is carrying 10000000 (10M, 10000K) Creeper.
A narrative is a lightly-marked path to another reality.

ea3401

Yes, maybe I mixed this with CW2 math. A wave of spores leads to a creeper hight of 133 on one of the little (3x3) squares. Next wave make 266, then 400 and then it is overflowing to the air area. You cannot reach 2147.