Custom Map #5163: MEDIUM SIZE PAC. By: yum234

Started by AutoPost, December 20, 2017, 05:12:04 PM

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This topic is for discussion of map #5163: MEDIUM SIZE PAC


Author: yum234
Size: 120x80

Desc:
BLUE&WHITE #GoodLuck


cornucanis

Excellent map as always yum! Always fun to see a new PAC map! Some tips for anyone having trouble getting a foothold: 
 
Spoiler

1. Abraxis wants to build 3 nullifiers and you have 3 spore towers. Don't let him take any of your PZs early! 
2. Abraxis relies heavily on relays. Maybe targetting the nullifiers isn't the best option. 
3. Some runner nests are on white blocks and some are on blue blocks.. Hmm those colors sound familiar. Maybe not best to connect all of them to your digitalis network. 
4. Abraxis isn't always so careful with his nullifier placement. You might think about letting him build one of them after you have anough PZs under your control to sacrifice a few emitters temporarily...
[close]

yum-forum

#3
Quote from: cornucanis on December 21, 2017, 03:00:58 AM
Excellent map as always yum! Always fun to see a new PAC map! Some tips for anyone having trouble getting a foothold: 
 
Spoiler

1. Abraxis wants to build 3 nullifiers and you have 3 spore towers. Don't let him take any of your PZs early! 
2. Abraxis relies heavily on relays. Maybe targetting the nullifiers isn't the best option. 
3. Some runner nests are on white blocks and some are on blue blocks.. Hmm those colors sound familiar. Maybe not best to connect all of them to your digitalis network. 
4. Abraxis isn't always so careful with his nullifier placement. You might think about letting him build one of them after you have anough PZs under your control to sacrifice a few emitters temporarily...
[close]

Thank You for kind reply!  :)

Your hints in spoiler was right! 1., 3. and 4. - was main tricks of game. 

Additional Hint:
Spoiler
Blue runner nest with creeper and White runner nest with anti-creeper payload. It means that BLUE - friendly, but White better to prevent by using "T".  ;)
[close]
1560 maps in CW2, CW3 and PFE till now
last

cornucanis

Quote from: yum-forum on December 21, 2017, 03:52:07 AM
Thank You for kind reply!  :)

I only recently made a forum account but I've been a fan of your maps for a long time, since your puzzle maps in CW2! Thanks for your unique contribution to the creeper world community!

yum-forum

Quote from: cornucanis on December 21, 2017, 07:05:14 AM
Quote from: yum-forum on December 21, 2017, 03:52:07 AM
Thank You for kind reply!  :)

....I've been a fan of your maps for a long time, since your puzzle maps in CW2!...

W  :) W!!!
1560 maps in CW2, CW3 and PFE till now
last

hbarudi

still no walkthrough or stating the obvious, there is no way I can start, they will easy nullify my phantoms and then the emitter is totally capped no creeper can escape. How can I get digitalis built in more areas if I can't do anything other than watch the starting area get so much anticreeper in it?

yum-forum

Quote from: hbarudi on December 21, 2017, 08:45:25 PM
still no walkthrough or stating the obvious, there is no way I can start, they will easy nullify my phantoms and then the emitter is totally capped no creeper can escape. How can I get digitalis built in more areas if I can't do anything other than watch the starting area get so much anticreeper in it?

Sorry, please!  :)

Hint:

Spoiler
1. Left/up emitter - "o"+"Enter", then "E"
2. Set 3 targets to nullifier place
3. After about 2 min You will obtain stable positon
[close]
1560 maps in CW2, CW3 and PFE till now
last

cornucanis

#8
A few more tips

Spoiler
The blue runner nests produce strong bursts of creeper so connect digi to it as quickly as possible. After following screenshots yum showed you can bridge void gap to the south with a spore and take another PZ or two and some more blue towers, but don't waste too much time down there because there are good defenses. The trick after you've secured a few PZs is to let Abraxis build the nullifier near the anti-creeper emitters because you can rebuild your buildings you lost later, but Abraxis can't rebuild his anti emitters and each of them leaves an extra PZ.
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D0m0nik

Thank you for a nice challenging PAC, I enjoyed this one a lot!

yum-forum

Quote from: D0m0nik on December 22, 2017, 05:40:28 AM
Thank you for a nice challenging PAC, I enjoyed this one a lot!

Yes! You don't like "Number 4". You like "Number 1" !!!  ;) 8)
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Haha, yes indeed and I had to replay 5 times to beat you to it!

hbarudi

Thanks for the walkthrough, after the starting area it was a normal pac, but a bit tough when 700+ strength emitter can't push through easily.

yum-forum

1560 maps in CW2, CW3 and PFE till now
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