Custom Map #5138: UNSET ... no. By: Sorrontis

Started by AutoPost, December 14, 2017, 12:26:37 PM

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This topic is for discussion of map #5138: UNSET ... no


Author: Sorrontis
Size: 93x93

Desc:
#Sorrontiphobia

GoodMorning

Now, if I'd written that script, I'd call it bad code for popping up under player units. Since Sorrontis wrote it, it's clearly intentional.

Quote
... if you're gonna play the game / gotta learn to play it right ...
... the secret to survival / is knowing what to throw away and knowing what to keep ...
... know when to hold 'em, know when to fold 'em ...
... know when to walk away / know when to run ...

Mix that with an equal measure of:

  • There is no kill like overkill
  • Paranoia? Nay, preparation.
  • Second backup reserve failsafe.
  • We need more power!
  • ... nuke the entire site from orbit. It's the only way to be sure.

Spoiler

A robust Collector net. I used the grid form.
One Nullifier is never enough. "Be prepared".
I spent 60% of my time on an easy setup. Two columns in three were Reactors, and the remaining ones are row-ed in Beam-Cannon-Mortar-Blank. The blanks are for Nullifiers.

When you have a PZ, place a Nullifier if at all possible. Else, Collector or Reactor.

For every Emitter you can, build two or more Nullifiers. Arm only one. This gives you a manoeuvring reserve and an emergency backup.

"... Don't you ever let a chance go by ..."

The last wave I took entirely with the reserve-PZ-Nullifiers.
[close]

Sorrontis: I got to the last unit, but didn't know it wasn't a trigger for another, even larger wave. So I stitched my network back together and then Nullified it.
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on December 14, 2017, 07:42:54 PM
Now, if I'd written that script, I'd call it bad code for popping up under player units. Since Sorrontis wrote it, it's clearly intentional.

Spoiler
Quote
... if you're gonna play the game / gotta learn to play it right ...
... the secret to survival / is knowing what to throw away and knowing what to keep ...
... know when to hold 'em, know when to fold 'em ...
... know when to walk away / know when to run ...

Mix that with an equal measure of:

  • There is no kill like overkill
  • Paranoia? Nay, preparation.
  • Second backup reserve failsafe.
  • We need more power!
  • ... nuke the entire site from orbit. It's the only way to be sure.

Spoiler

A robust Collector net. I used the grid form.
One Nullifier is never enough. "Be prepared".
I spent 60% of my time on an easy setup. Two columns in three were Reactors, and the remaining ones are row-ed in Beam-Cannon-Mortar-Blank. The blanks are for Nullifiers.

When you have a PZ, place a Nullifier if at all possible. Else, Collector or Reactor.

For every Emitter you can, build two or more Nullifiers. Arm only one. This gives you a manoeuvring reserve and an emergency backup.

"... Don't you ever let a chance go by ..."

The last wave I took entirely with the reserve-PZ-Nullifiers.
[close]
[close]

Sorrontis: I got to the last unit, but didn't know it wasn't a trigger for another, even larger wave. So I stitched my network back together and then Nullified it.

Yep, totally intentional :) The last wave was easier than I expected. I'll make something harder in my next map.... "Return from Dark Depths"
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."