Custom Map #976: [Collecting Data][P2]operation: rediscovery and aquisition. By: theachevah

Started by AutoPost, December 07, 2017, 10:08:41 PM

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This topic is for discussion of map #976: [Collecting Data][P2]operation: rediscovery and aquisition


Author: theachevah
Size: 256x144

Desc:
(second map ever made. hope you enjoy!) sim and arc further explore redacted space on their quest for obtaining all knowledge there is to be. they jump onto the next system and.... wait... what? what is this doing here?

Khaesho

Hey Theachevah. I have no idea if you're on these forums, but I wanted to say that you shouldn't let a few low scores get you down. I for one quite enjoyed playing your story based maps, and I'm looking forwards to seeing more of Sim and Arc's shenanigans unfold. I'm quite fond of map chains that feel interconnected, where collecting equipment in one improves your fleet for the next.

I will say that your first two maps could do well to be a bit more difficult and a bit more complex, but they're a fun ten minutes as it is. You keep doing you, and I'll see you on the Darkside.

P.s. I'd rate your maps a 7 and an 8, respectively, but I gave them both a 10 to bump up the score in the hopes that other people give them a try!

theachevah

Thank you very much! :)  :D

If you got any suggestions on what i should do next, i am happy to hear them     :D
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

FOXX

Hi Theachevah,

Nice of you to make PF Maps.
If you want to make more Maps i advice you to Experiment in the Editor a lot to know what all the options are.
For Emitter options you can look Here
For some Mapmaking Tutorials look Here

There are also nice options for ShipSpawners and BoppelSpawners.
If you have questions you can ask them on the Forum or Discord.

Good Luck making Maps :)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

theachevah

Quote from: FOXX on December 08, 2017, 10:33:42 AM
Hi Theachevah,

Nice of you to make PF Maps.
If you want to make more Maps i advice you to Experiment in the Editor a lot to know what all the options are.
For Emitter options you can look Here
For some Mapmaking Tutorials look Here

There are also nice options for ShipSpawners and BoppelSpawners.
If you have questions you can ask them on the Forum or Discord.

Good Luck making Maps :)

Greets
FOXX

Thank you! :D
I was eventually planning on making a level including dopple and ship spawners. Im just still not quite there yet
But expect some of those in, like, episode 6 or so :D
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

FOXX

Quote from: theachevah on December 08, 2017, 03:22:35 PM
Thank you! :D
I was eventually planning on making a level including dopple and ship spawners. Im just still not quite there yet
But expect some of those in, like, episode 6 or so :D

All comes with time [also interest is a good drive]
Try a lot in the Editor and see what it does.
Ship (and Doppel) Spawner options

Rotate -> ship keeps rotating
Rotate nearest ship -> ship will not move only rotate to direction of nearest ship
Move to ship -> Ship will move a bit to your ships
Move to ship smart -> Ship will move more aggressively to your ships
Defend -> ship will defend area of spawner
Defend roam -> Ship will defend and go to ship in range
Patrol -> ship moves to patrol points (you can set with + and erase with -)
[close]

So maybe we will see this in the next Map ;)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

theachevah

Quote from: FOXX on December 08, 2017, 05:35:05 PM
Quote from: theachevah on December 08, 2017, 03:22:35 PM
Thank you! :D
I was eventually planning on making a level including dopple and ship spawners. Im just still not quite there yet
But expect some of those in, like, episode 6 or so :D

All comes with time [also interest is a good drive]
Try a lot in the Editor and see what it does.
Ship (and Doppel) Spawner options

Rotate -> ship keeps rotating
Rotate nearest ship -> ship will not move only rotate to direction of nearest ship
Move to ship -> Ship will move a bit to your ships
Move to ship smart -> Ship will move more aggressively to your ships
Defend -> ship will defend area of spawner
Defend roam -> Ship will defend and go to ship in range
Patrol -> ship moves to patrol points (you can set with + and erase with -)
[close]

So maybe we will see this in the next Map ;)

Greets
FOXX
Interesting indeed! Thanks for the support! I appreciate it! :D
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

FOXX

Quote from: theachevah on December 08, 2017, 06:08:49 PM
Interesting indeed! Thanks for the support! I appreciate it! :D

Glad to help, if you have questions you can PM me.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS