Custom Map #935: Totem Tale 6. By: FOXX

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AutoPost

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on: November 06, 2017, 06:23:17 am
This topic is for discussion of map #935: Totem Tale 6


Author: FOXX
Size: 380x260

Desc:
The Adventure Continues. Mission 6 -> Another ShipSpawner Your Fleet is getting Stronger. Scripting by Stickman & FOXX



The_Mell

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Reply #1 on: February 26, 2018, 05:50:46 pm
Encountered a problem with totem in lower left corner: it didn't charge. :(
http://steamcommunity.com/sharedfiles/filedetails/?id=1314731645

"Fairies Wear Boots" - Black Sabbath


FOXX

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Reply #2 on: February 27, 2018, 06:33:42 am
Hi The_Mell,

i have loaded up The Map and 1st time i tried i could charge the Totem in the SW.
Tried again -> played for 5 mins and then went for the SW Totem and could charge again.

This shouldn't e a version issue so i am kinda Blank atm.

Do you maybe have a savefile from before the issue i can check?

Greets
FOXX

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For My Maps and Ships!
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GoodMorning

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Reply #3 on: February 27, 2018, 07:53:59 am
There has been a recurring issue with cell (0,0) being considered occupied when it shouldn't be. It's a bug, but the only known remedy is a restart - which is not 100% effective.

A narrative is a lightly-marked path to another reality.


The_Mell

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Reply #4 on: February 27, 2018, 04:20:09 pm
Sorry, forgot about a save - was a long day and a longer mission than expected. ;)

Tried to recreate it but then it worked properly.

And even with the bug the map was able to finish with everything destroyed manually, so no big deal i guess...

"Fairies Wear Boots" - Black Sabbath


FOXX

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Reply #5 on: February 28, 2018, 04:50:44 am
Glad it worked out. :)

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FOXX

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Including  CUSTOM MODULE MAPS & SHIPS