Custom Map #4982: Frozen creeper. By: willbir

Started by AutoPost, November 05, 2017, 05:43:39 PM

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AutoPost

This topic is for discussion of map #4982: Frozen creeper


Author: willbir
Size: 140x200

Desc:
Experimental map, possibly not a good idea but worth a try.

BilboGCL

I definitely liked it, pretty relaxing map!

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

Keeper Decagon

I liked this map too. Fighting relatively inert Creeper is really quite interesting!
"For me, there is no honour or glory. No praise to be had for what I do. I fulfill my purpose for the protection of all... neither of us are going to make it out of here alive." - ?? ??, 145th CE

GoodMorning

Agreed. And the Digitalis having normal flow rate was also good.

You might want to have the central tower seed Digi, however.
A narrative is a lightly-marked path to another reality.

D0m0nik

Also enjoyed it. The reduced effect of Spores is kind of balanced against the difficulties of spreading AC, certainly a different kind of game! It would be cool if a map could be designed so that the core affects a specific area and you need to destroy one to get through to the next part of the level. In the current map you an just nullify it last.

GoodMorning

Sadly not possible at present - this uses SetCreeperFlowRate.

Now, if one were to mix settings of directional flow rate, and play different stages of the map on and off Digitalis, (Void would likely be necessary), then something like what you describe could be done.
A narrative is a lightly-marked path to another reality.