Custom Map #4933: titaness. By: Aegis

Started by AutoPost, October 24, 2017, 09:15:39 PM

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AutoPost

This topic is for discussion of map #4933: titaness


Author: Aegis
Size: 150x200

Desc:
took a while. i screwed up some parts of the level, but overall its pretty good imo. kind of a long level, but it isnt too hard for an intermediate player. have fun with it :)

Karsten75

It's a pretty good map with an few interesting strategy options. Would have liked some totems for upgrades. Almost no map is less fun with totems. :)

Also would be nice if friendly emitters were classified as such so they don't blow up when the Inhibitor is destroyed (that way my supply of anti-Creeper doesn't run out before I've drowned the map).

Otherwise it's  a pretty fun level.

Would play again, especially If I can get back in before Dom0nik and knock Diesel off that perch.  . :)

D0m0nik

#2
Not played this yet but I think:

Spoiler
Advanced base just below the inhibitor? It can be supported by guppies carrying ore from below or even bombers.
[close]

Edit - just played, worked but not as fast as I expected. Good fun though. Bertha support would have been a good idea!