Custom Map #869: Evil Clown. By: FOXX

Started by AutoPost, August 12, 2017, 08:48:25 AM

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This topic is for discussion of map #869: Evil Clown


Author: FOXX
Size: 240x300

Desc:
My 8th Image Map. Original Image Script by Willbir Scripting by Stickman & FOXX ScriptHelp by PlanetFall & GoodMorning #IMG #10Mins #ParticlesOverMiredLand #Teleporter #AfterSpaw

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

FOXX

#2
Yeah, but the Clown has also Cute Spinning Emitters :)

Edit -> Just thought of a Blue Ticon Burst i wanted to add but totally forgot.
That would make Mireing the Land a bit Easier. Sorry.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

chwooly

I want to enjoy these maps but for me there isn't a clear push over point on any of your maps, for me they all tend to be either not winnable or you have to slog your way thru them from beginning to end.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

FOXX

Quote from: chwooly on August 12, 2017, 11:20:28 PM
I want to enjoy these maps but for me there isn't a clear push over point on any of your maps, for me they all tend to be either not winnable or you have to slog your way thru them from beginning to end.

Cheers
Hi chwooly,
the Image Map Series are kinda that way indeed. Start Map - get your fleet build - go to Land - Pickup some Omnis and Custom Ships and Move [slog] further and Destroy all. And if you are not able to hold the Land then Particles over Mired Land makes the Maps a bit harder.
Making Image Maps = Setup Image Land - Make Struc [startpoint] Omnis Pickups - Ship Pickups - Enemy Ships - Emitters and rest of Units. Testing for Balance and upload. [this one is a Harder Image Map]
My next Image Map is about Mireing 99% Land for Victory. Minor Change but this is like the Standard setup for my Image Maps.
I'd like to know your thoughts about what i should add [or remove] to make it more intereseting and variable.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

chwooly

Hi Foxx, Thanks for the reply...

I think for me maybe adding more convertible emitters so there is a boost or positive swing as you advance or having the later particles a little less strong, Like I said I like to feel a sense of accomplishment as I progress thru the map so for me it should get easier and less of a slog as I gain more ground. Maybe just having some trigger points where if I hit a point I get a friend emitter to turn on.

I hope this helps

I wish I could give you a more definitive answer.


Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

FOXX

And Thank you for the Feedback, Chwooly.

Sometimes when you build up on an idea it can get better -> or worse.
The reason the next Image Map has Mireing as a goal is a result of this.
I felt with the Image Maps and Spawning i went a bit to far. [the Zombie and Fish Map as worst examples]
Looking at times of players i am more for the Mermaid times than this one.
[Meaning players can finish a Map in 30-40 Mins instead of over an hour.]

So, all in all, time to go a bit Back to Basic.

And your Feedback was helpful. If you have more please share.
All Feedback is welcome and then the Mapmakers have to see what they do with it.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS