Normal vs. Virtual

Started by cpaca, July 21, 2017, 04:05:39 PM

Previous topic - Next topic

cpaca

I looked at the wiki [specifically, getNearestTarget] and I found something: 
i6 and i7 are "excludeVirtual" and "excludeNormal" 
What are these? 
"exclude" i assume means "NOT" ... 
But what is a "Virtual" target? 
What is a "Normal" target? 
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

J

Some units have virtual particle(s) to simulate particle/weapon interactions. This technique is often used to simplify coding. Flying omni's are destroyed when their virtual particle is destroyed.

GoodMorning

Ship hull is also virtual, I understand.
A narrative is a lightly-marked path to another reality.