Custom Map #808: The 3rd Era. By: Decagon

Started by AutoPost, June 10, 2017, 07:12:52 PM

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AutoPost

This topic is for discussion of map #808: The 3rd Era


Author: Decagon
Size: 256x144

Desc:
Shortly into the 3rd Era, the Liberation Ship is at the forefront of humanity's struggle for survival. When a freak temporal rift spews forth technology from the future, which quickly falls into the hands of the Styglek, the Liberation Ship is sent to destroy this technology before it's too late. NOTE: This map is standalone and is not connected to any campaign.

GoodMorning

Interesting game.

Now, to the relevant part I didn't notice until halfway - how did you have the mines operate without a HQ module present?
A narrative is a lightly-marked path to another reality.

strigvir

The game really doesn't like non-HQ ships with CM on them:

GoodMorning

Ah, so it is there, covered.

Odd that it became visible without mission failure...
A narrative is a lightly-marked path to another reality.

strigvir

I guess having HQ lost and perma-death are two separate flags that should be set.

Keeper Decagon

Dang. Looks like I forgot to re-enable the loss on HQ destruction setting. :/
"For me, there is no honour or glory. No praise to be had for what I do. I fulfill my purpose for the protection of all... neither of us are going to make it out of here alive." - ?? ??, 145th CE

GoodMorning

I thought turning it off reset "LOST FOREVER"?

Either way, interesting command ship.
A narrative is a lightly-marked path to another reality.

Keeper Decagon

Quote from: GoodMorning on June 11, 2017, 05:21:36 AM
I thought turning it off reset "LOST FOREVER"?

Either way, interesting command ship.

No. If you set the "Loss on HQ destruction" on in the editor, warp in and delete the normal HQ, and then turn the "Loss on HQ destruction" setting off, it remains lost forever until either the time has been reset in the editor, or another jump-capable ship jumps out, prompting the activation of the 20 second jump timer, making the HQ available again. This makes it so that you can have a map with HQ ships whilst restricting the use of the standard HQ, without making it an instant failure upon HQ destruction. Unfortunately, the fact it is reset regardless by another ship emergency jumping out is a bit problematic.

Does that make sense? I dunno.

Also, thanks! I didn't know whether it would work at first, considering the HQ module is actually covered up by the other modules, but the way it turned out is pretty good. Makes the ship look kinda normal without an ugly blue lump on it inhibiting the design of the ship.
"For me, there is no honour or glory. No praise to be had for what I do. I fulfill my purpose for the protection of all... neither of us are going to make it out of here alive." - ?? ??, 145th CE

Johnny Haywire

Another fun map! I especially liked the HQ ship too. Very cool. 8)

QuoteDang. Looks like I forgot to re-enable the loss on HQ destruction setting. :/

Too bad about that, m8 - it was a good challenge of a map until I realized (totally by accident) that it could respawn. Always enjoy your maps, so no worries.

Thanks for making it!  ;D
You disagree with this sentence, don't you?