Custom Map #784: Maze of Madness. By: ertghj

Started by AutoPost, May 25, 2017, 07:59:20 PM

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This topic is for discussion of map #784: Maze of Madness


Author: ertghj
Size: 160x90

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Bit of a harder map. If you have too much time, feel free to give it a try. You were warned.

GoodMorning

#1
Well, I'm not too sure what that fleet was for - I didn't build a ship.

Very nice map. It would have been a lot harder if you adjusted the fields at the bottom to forbid passage.

One of the few interesting maps that I can run at 120fps.

Thanks.
A narrative is a lightly-marked path to another reality.

GoodMorning

Recieved via PM:
Quote from: MeridianNight on May 27, 2017, 09:24:17 PM
[...]
thanks at first, for your response about the map, i've made (Maze of Madness). In all fairness, i was really just jerking and testing around with the ingame editor of Particle Fleet. The fleet..., this fleet i keep using sucessfully on any map, made from devs or other people. I'm sorry, if you don't like them, or just didn't need them on that map. Further am i not that sure, what you mneat about forbidding fields at the southern passage. I'd be appreciated, if you could go into detail and tell me, what your problem with that is. But all in all, this really was just a testmap to see, what the different tools of the ingame editor can do.
[...]

I didn't realise that this was a test map - they have a habit of being trivial games or largely blank. This map, however, was an enjoyable game.

About the fleet, I meant only that the spaces in the land are small enough that the fleet can't really be used (on this map) without burning large amounts of rock. Therefore, I didn't really look at it, and used Omnis instead.

About the fields, there is a point at the top (about a third of the way into the land) where a particle stream runs against the edge of the map, blocking passage of Omnis. There is a similar point about halfway along the southern edge, but the stream doesn't reach the edge of the map. If it did, it would be much harder to get Omnis to the back of the map. As it is, there's room to fly them past.

My observations were rather literal, and not meant to imply anything specific. When making a map, I know it's often useful to have feedback on what did and did not work in a previous map. Therefore I try to provide what feedback I can.

I enjoyed this one, and would like to see another in the same vein.
A narrative is a lightly-marked path to another reality.

MeridianNight

Map got reworked a bit, to fix some pathing. Maze of Madness 1.1 released now.