Custom Map #4382: Yummy. By: st00pid_n00b

Started by AutoPost, April 18, 2017, 10:50:02 PM

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This topic is for discussion of map #4382: Yummy


Author: st00pid_n00b
Size: 84x84

Desc:
A map in yum234 style! I've been playing a lot of his maps, so this is a tribute. Be warned, it's not easy. (Hint: Some runners drop AC.)

Johnny Haywire

Great job with the map! It's similar (and smaller) than Yum's maps - and I happen to like smaller maps b/c they run faster. The threat was fairly intense, and you don't have to use AC but it's helpful to have it   :)

I feel bad for the low scores you're getting - I guess some people found this map to be TOO hard. Dunno - you can turtle up and move fairly slowly in this map w/o saving or pausing after the first minute and be ok. My impression is that it's one of those maps that's a great balance between difficult but manageable for any player. Maybe I'm wrong about the second half of that.  :-\

Thanks for the yum-my map!
You disagree with this sentence, don't you?

D0m0nik

Smashing tribute to one of the all time great map makers, nice job.

Great gameplay but if you do not use early energy packets for reactors it can become slow as you build up power. Not sure if that deserves low scores, it was excellant throughout.

yum-forum

WOW! Great and creative job!

But at the begining I am not used energy packets for reactors and it was creasy! Especially with Your YUMMY SURPRISE (8+10 spores)! And also I forgotten about "BickFord Effect".  :D That is why my time score so long...
Not big, not too easy, but very enjoyable for me map!

REAL YUMMY GAME! Thank You!  :)
1560 maps in CW2, CW3 and PFE till now
last

st00pid_n00b

Glad you liked it! How can you forget BickFord Effect, it's basically your trademark  ;)

Yeah I put the spores to keep pressure on the player, so that you can't just sit back once the base and energy is stabilized. Most challenging maps are hard at the beginning and get easier after. I didn't quite manage to counterbalance that though (as seen on Johnny's post).

I'm currently trying to make a map where new threats keep comming and there's no sense of being secure.

Also thanks D0m0nik and Johnny Haywire for the positive feedback, I appreciate that! (Sorry late answer) I prefer smaller maps too but this one felt like cramming many ideas in a small space.

yum-forum

Quote from: D0m0nik on April 19, 2017, 05:25:53 PM
Smashing tribute to one of the all time great map makers, nice job.

Great gameplay but if you do not use early energy packets for reactors it can become slow as you build up power. Not sure if that deserves low scores, it was excellant throughout.

Very lucky "7777" time score! How You managed it? Or just "super lucky DOmOnik"?  :D
1560 maps in CW2, CW3 and PFE till now
last