Custom Map #4211: proportional2. By: willbir

Started by AutoPost, February 05, 2017, 04:26:42 PM

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This topic is for discussion of map #4211: proportional2


Author: willbir
Size: 240x160

Desc:
Proportional attack part 2. More energy = more creeper.

D0m0nik

I really love these maps! I think I had a bug though, the spores just stopped firing about half way through. Didn't make a lot of difference as I had a beam on a PZ anyway.

This was a lot easier though, I think reactors on PZs should have a greater effect though as one CN and 4 reactors on PZ's is a huge amount of power and does not even push the emitters above 20!

Loren Pechtel

Quote from: D0m0nik on February 06, 2017, 03:03:57 PM
I really love these maps! I think I had a bug though, the spores just stopped firing about half way through. Didn't make a lot of difference as I had a beam on a PZ anyway.

This was a lot easier though, I think reactors on PZs should have a greater effect though as one CN and 4 reactors on PZ's is a huge amount of power and does not even push the emitters above 20!

I haven't seen the spores stop but I have seen them flip to anti-spores if you're generating enough energy.  It's actually very nasty--if two spores hit too close together it flips into creeper and your beams don't fire on them.

I do agree the energy measurement is bugged, though--it also doesn't count the effects of the forge.  I think it's counting reactors and collectors.

D0m0nik

The energy management is not bugged, it is not supposed to count PZs or forge upgrades to give the player a better chance. The two maps though are set differently, in the first a CN was 'worth' 6 and in the second 7.5.